Name Description Size
AsmJS.cpp / // The asm.js valid heap lengths are precisely the WASM valid heap lengths for // ARM greater or equal to MinHeapLength static const size_t MinHeapLength = PageSize; static uint32_t RoundUpToNextValidAsmJSHeapLength(uint32_t length) { if (length <= MinHeapLength) { return MinHeapLength; } return wasm::RoundUpToNextValidARMImmediate(length); } /**************************************************************************** 208450
AsmJS.h 3374
cranelift 6
Makefile 2013
moz.build 1314
WasmAST.h 43897
WasmBaselineCompile.cpp [SMDOC] WebAssembly baseline compiler (RabaldrMonkey) General assumptions for 32-bit vs 64-bit code: - A 32-bit register can be extended in-place to a 64-bit register on 64-bit systems. - Code that knows that Register64 has a '.reg' member on 64-bit systems and '.high' and '.low' members on 32-bit systems, or knows the implications thereof, is #ifdef JS_PUNBOX64. All other code is #if(n)?def JS_64BIT. Coding standards: - In "small" code generating functions (eg emitMultiplyF64, emitQuotientI32, and surrounding functions; most functions fall into this class) where the meaning is obvious: - if there is a single source + destination register, it is called 'r' - if there is one source and a different destination, they are called 'rs' and 'rd' - if there is one source + destination register and another source register they are called 'r' and 'rs' - if there are two source registers and a destination register they are called 'rs0', 'rs1', and 'rd'. - Generic temp registers are named /temp[0-9]?/ not /tmp[0-9]?/. - Registers can be named non-generically for their function ('rp' for the 'pointer' register and 'rv' for the 'value' register are typical) and those names may or may not have an 'r' prefix. - "Larger" code generating functions make their own rules. General status notes: "FIXME" indicates a known or suspected bug. Always has a bug#. "TODO" indicates an opportunity for a general improvement, with an additional tag to indicate the area of improvement. Usually has a bug#. There are lots of machine dependencies here but they are pretty well isolated to a segment of the compiler. Many dependencies will eventually be factored into the MacroAssembler layer and shared with other code generators. High-value compiler performance improvements: - (Bug 1316802) The specific-register allocator (the needI32(r), needI64(r) etc methods) can avoid syncing the value stack if the specific register is in use but there is a free register to shuffle the specific register into. (This will also improve the generated code.) The sync happens often enough here to show up in profiles, because it is triggered by integer multiply and divide. High-value code generation improvements: - (Bug 1316804) brTable pessimizes by always dispatching to code that pops the stack and then jumps to the code for the target case. If no cleanup is needed we could just branch conditionally to the target; if the same amount of cleanup is needed for all cases then the cleanup can be done before the dispatch. Both are highly likely. - (Bug 1316806) Register management around calls: At the moment we sync the value stack unconditionally (this is simple) but there are probably many common cases where we could instead save/restore live caller-saves registers and perform parallel assignment into argument registers. This may be important if we keep some locals in registers. - (Bug 1316808) Allocate some locals to registers on machines where there are enough registers. This is probably hard to do well in a one-pass compiler but it might be that just keeping register arguments and the first few locals in registers is a viable strategy; another (more general) strategy is caching locals in registers in straight-line code. Such caching could also track constant values in registers, if that is deemed valuable. A combination of techniques may be desirable: parameters and the first few locals could be cached on entry to the function but not statically assigned to registers throughout. (On a large corpus of code it should be possible to compute, for every signature comprising the types of parameters and locals, and using a static weight for loops, a list in priority order of which parameters and locals that should be assigned to registers. Or something like that. Wasm makes this simple. Static assignments are desirable because they are not flushed to memory by the pre-block sync() call.) 380569
WasmBaselineCompile.h 2694
WasmBuiltins.cpp 53612
WasmBuiltins.h 4697
WasmCode.cpp static 45199
WasmCode.h 24668
WasmCompile.cpp 25073
WasmCompile.h 5427
WasmConstants.h 14163
WasmCraneliftCompile.cpp 17970
WasmCraneliftCompile.h 1328
WasmDebug.cpp 15114
WasmDebug.h 5517
WasmFrameIter.cpp 53463
WasmFrameIter.h 9241
WasmGC.cpp 4369
WasmGC.h 13181
WasmGenerator.cpp limitedSize= 39837
WasmGenerator.h 7793
WasmInstance.cpp 67994
WasmInstance.h 11039
WasmIonCompile.cpp prev 130031
WasmIonCompile.h 1389
WasmJS.cpp 116281
WasmJS.h 15481
WasmModule.cpp 43565
WasmModule.h 9675
WasmOpIter.cpp 12722
WasmOpIter.h 80860
WasmProcess.cpp 12435
WasmProcess.h 2136
WasmRealm.cpp 4584
WasmRealm.h 2709
WasmSerialize.h 5780
WasmSignalHandlers.cpp 40319
WasmSignalHandlers.h 2877
WasmStubs.cpp 86163
WasmStubs.h 10942
WasmTable.cpp static 11789
WasmTable.h 4347
WasmTextToBinary.cpp 214738
WasmTextToBinary.h 1407
WasmTypes.cpp 28273
WasmTypes.h 81217
WasmUtility.h 725
WasmValidate.cpp 89538
WasmValidate.h 29760