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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
*
* Copyright 2014 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef wasm_frame_iter_h
#define wasm_frame_iter_h
#include "js/ColumnNumber.h" // JS::TaggedColumnNumberOneOrigin
#include "js/ProfilingFrameIterator.h"
#include "js/TypeDecls.h"
namespace js {
namespace jit {
class JitActivation;
class MacroAssembler;
struct Register;
enum class FrameType;
} // namespace jit
namespace wasm {
class CallIndirectId;
class Code;
class CodeRange;
class DebugFrame;
class Instance;
class Instance;
struct CallableOffsets;
struct FuncOffsets;
struct Offsets;
class Frame;
using RegisterState = JS::ProfilingFrameIterator::RegisterState;
// Iterates over a linear group of wasm frames of a single wasm JitActivation,
// called synchronously from C++ in the wasm thread. It will stop at the first
// frame that is not of the same kind, or at the end of an activation.
//
// If you want to handle every kind of frames (including JS jit frames), use
// JitFrameIter.
class WasmFrameIter {
public:
enum class Unwind { True, False };
private:
jit::JitActivation* activation_;
const Code* code_;
const CodeRange* codeRange_;
unsigned lineOrBytecode_;
Frame* fp_;
Instance* instance_;
uint8_t* unwoundCallerFP_;
mozilla::Maybe<jit::FrameType> unwoundJitFrameType_;
Unwind unwind_;
void** unwoundAddressOfReturnAddress_;
uint8_t* resumePCinCurrentFrame_;
// See wasm::TrapData for more information.
bool failedUnwindSignatureMismatch_;
void popFrame();
public:
// See comment above this class definition.
explicit WasmFrameIter(jit::JitActivation* activation, Frame* fp = nullptr);
const jit::JitActivation* activation() const { return activation_; }
void setUnwind(Unwind unwind) { unwind_ = unwind; }
void operator++();
bool done() const;
const char* filename() const;
const char16_t* displayURL() const;
bool mutedErrors() const;
JSAtom* functionDisplayAtom() const;
unsigned lineOrBytecode() const;
uint32_t funcIndex() const;
unsigned computeLine(JS::TaggedColumnNumberOneOrigin* column) const;
const CodeRange* codeRange() const { return codeRange_; }
void** unwoundAddressOfReturnAddress() const;
bool debugEnabled() const;
DebugFrame* debugFrame() const;
jit::FrameType unwoundJitFrameType() const;
bool hasUnwoundJitFrame() const;
uint8_t* unwoundCallerFP() const { return unwoundCallerFP_; }
Frame* frame() const { return fp_; }
Instance* instance() const { return instance_; }
// Returns the address of the next instruction that will execute in this
// frame, once control returns to this frame.
uint8_t* resumePCinCurrentFrame() const;
};
enum class SymbolicAddress;
// An ExitReason describes the possible reasons for leaving compiled wasm
// code or the state of not having left compiled wasm code
// (ExitReason::None). It is either a known reason, or a enumeration to a native
// function that is used for better display in the profiler.
class ExitReason {
public:
enum class Fixed : uint32_t {
None, // default state, the pc is in wasm code
ImportJit, // fast-path call directly into JIT code
ImportInterp, // slow-path call into C++ Invoke()
BuiltinNative, // fast-path call directly into native C++ code
Trap, // call to trap handler
DebugTrap // call to debug trap handler
};
private:
uint32_t payload_;
ExitReason() : ExitReason(Fixed::None) {}
public:
MOZ_IMPLICIT ExitReason(Fixed exitReason)
: payload_(0x0 | (uint32_t(exitReason) << 1)) {
MOZ_ASSERT(isFixed());
MOZ_ASSERT_IF(isNone(), payload_ == 0);
}
explicit ExitReason(SymbolicAddress sym)
: payload_(0x1 | (uint32_t(sym) << 1)) {
MOZ_ASSERT(uint32_t(sym) <= (UINT32_MAX << 1), "packing constraints");
MOZ_ASSERT(!isFixed());
}
static ExitReason Decode(uint32_t payload) {
ExitReason reason;
reason.payload_ = payload;
return reason;
}
static ExitReason None() { return ExitReason(ExitReason::Fixed::None); }
bool isFixed() const { return (payload_ & 0x1) == 0; }
bool isNone() const { return isFixed() && fixed() == Fixed::None; }
bool isNative() const {
return !isFixed() || fixed() == Fixed::BuiltinNative;
}
uint32_t encode() const { return payload_; }
Fixed fixed() const {
MOZ_ASSERT(isFixed());
return Fixed(payload_ >> 1);
}
SymbolicAddress symbolic() const {
MOZ_ASSERT(!isFixed());
return SymbolicAddress(payload_ >> 1);
}
};
// Iterates over the frames of a single wasm JitActivation, given an
// asynchronously-profiled thread's state.
class ProfilingFrameIterator {
const Code* code_;
const CodeRange* codeRange_;
uint8_t* callerFP_;
void* callerPC_;
void* stackAddress_;
// See JS::ProfilingFrameIterator::endStackAddress_ comment.
void* endStackAddress_ = nullptr;
uint8_t* unwoundJitCallerFP_;
ExitReason exitReason_;
void initFromExitFP(const Frame* fp);
public:
ProfilingFrameIterator();
// Start unwinding at a non-innermost activation that has necessarily been
// exited from wasm code (and thus activation.hasWasmExitFP).
explicit ProfilingFrameIterator(const jit::JitActivation& activation);
// Start unwinding at a group of wasm frames after unwinding an inner group
// of JSJit frames.
explicit ProfilingFrameIterator(const Frame* fp);
// Start unwinding at the innermost activation given the register state when
// the thread was suspended.
ProfilingFrameIterator(const jit::JitActivation& activation,
const RegisterState& state);
enum Category {
Baseline,
Ion,
Other,
};
void operator++();
bool done() const {
MOZ_ASSERT_IF(!exitReason_.isNone(), codeRange_);
return !codeRange_;
}
void* stackAddress() const {
MOZ_ASSERT(!done());
return stackAddress_;
}
uint8_t* unwoundJitCallerFP() const {
MOZ_ASSERT(done());
return unwoundJitCallerFP_;
}
const char* label() const;
Category category() const;
void* endStackAddress() const { return endStackAddress_; }
};
// Prologue/epilogue code generation
void SetExitFP(jit::MacroAssembler& masm, ExitReason reason,
jit::Register scratch);
void ClearExitFP(jit::MacroAssembler& masm, jit::Register scratch);
void GenerateExitPrologue(jit::MacroAssembler& masm, unsigned framePushed,
ExitReason reason, CallableOffsets* offsets);
void GenerateExitEpilogue(jit::MacroAssembler& masm, unsigned framePushed,
ExitReason reason, CallableOffsets* offsets);
void GenerateJitExitPrologue(jit::MacroAssembler& masm, unsigned framePushed,
CallableOffsets* offsets);
void GenerateJitExitEpilogue(jit::MacroAssembler& masm, unsigned framePushed,
CallableOffsets* offsets);
void GenerateJitEntryPrologue(jit::MacroAssembler& masm,
CallableOffsets* offsets);
void GenerateJitEntryEpilogue(jit::MacroAssembler& masm,
CallableOffsets* offsets);
void GenerateFunctionPrologue(jit::MacroAssembler& masm,
const CallIndirectId& callIndirectId,
const mozilla::Maybe<uint32_t>& tier1FuncIndex,
FuncOffsets* offsets);
void GenerateFunctionEpilogue(jit::MacroAssembler& masm, unsigned framePushed,
FuncOffsets* offsets);
// Iterates through frames for either possible cross-instance call or an entry
// stub to obtain instance that corresponds to the passed fp.
const Instance* GetNearestEffectiveInstance(const Frame* fp);
Instance* GetNearestEffectiveInstance(Frame* fp);
// Describes register state and associated code at a given call frame.
struct UnwindState {
uint8_t* fp;
void* pc;
const Code* code;
const CodeRange* codeRange;
UnwindState() : fp(nullptr), pc(nullptr), code(nullptr), codeRange(nullptr) {}
};
// Ensures the register state at a call site is consistent: pc must be in the
// code range of the code described by fp. This prevents issues when using
// the values of pc/fp, especially at call sites boundaries, where the state
// hasn't fully transitioned from the caller's to the callee's.
//
// unwoundCaller is set to true if we were in a transitional state and had to
// rewind to the caller's frame instead of the current frame.
//
// Returns true if it was possible to get to a clear state, or false if the
// frame should be ignored.
bool StartUnwinding(const RegisterState& registers, UnwindState* unwindState,
bool* unwoundCaller);
} // namespace wasm
} // namespace js
#endif // wasm_frame_iter_h