Name Description Size
00_test_list.txt 2977
angle-ambiguous-function-call.html ANGLE ambiguous function call test 2007
angle-constructor-invalid-parameters.html ANGLE constructor bugs test 1445
angle-d3d11-compiler-error.html ANGLE D3D11 Bug - Shader compilation error 2370
angle-dx-variable-bug.html ANGLE D3D11 Bug - Variables beginning with "dx_" 2373
array-of-struct-with-int-first-position.html Driver Bug - Array of structs with int or bool in first position 3635
assign-to-swizzled-twice-in-function.html Assigning an assignment to a swizzled value inside function 1146
bool-type-cast-bug-int-float.html Verify int(bool) and float(bool) work correctly (Mac AMD driver bug) 8467
character-set.html Character Set 3108
compare-loop-index-to-uniform.html Driver bug - Comparing loop index against uniform in a fragment shader should work 1296
complex-glsl-does-not-crash.html Driver Bug - complex glsl should not crash 7436
compound-assignment-type-combination.html Result type should match the l-value type in compound assignment 850
conditional-discard-in-loop.html Conditional discard in loop issue 4121
conditional-discard-optimization.html ANGLE WebGL Shader Conditionals Repro 3436
conditional-texture-fetch.html Conditional texture fetch test 4292
constant-precision-qualifier.html Bug - the precision qualifier of a constant variable should affect the precision of a consuming operation 3968
essl3-shaders-with-webgl1.html Browser bug - WebGL 1 context should not accept OpenGL ES 3 shading language shaders 4100
floor-div-cos-should-not-truncate.html Floor + divide + cosine should not truncate intermediate results. 2335
floored-division-accuracy.html Floored Division Accuracy Bug 1851
fragcoord-linking-bug.html GLSL compiler bug referencing gl_FragCoord 2984
gl-fragcoord-multisampling-bug.html gl_FragCoord multisampling bug 1885
global-invariant-does-not-leak-across-shaders.html Global invariant does not leak across shaders 1925
if-return-and-elseif.html If with return and else if in fragment shader 1452
in-parameter-passed-as-inout-argument-and-global.html Function in parameter passed as an inout argument and a global variable with the same name 1343
init-array-with-loop.html Initializing an array with a loop test 1777
invariant-does-not-leak-across-shaders.html Invariant does not leak across shaders 1975
logic-inside-block-without-braces.html Short-circuiting logic operator with side effects inside if statement without braces should work 2114
long-expressions-should-not-crash.html Driver Bug - long experssions should not crash 3578
loop-if-loop-gradient.html Gradient loop in if in loop crash 2069
modulo-arithmetic-accuracy.html Modulo Arithmetic Accuracy Bug 1848
multiplication-assignment.html Multiplication assignment operator compilation bug 1233
nested-functions-should-not-crash.html Driver Bug - nested functions should not crash 2082
nested-loops-with-break-and-continue.html Using nested loops with break and/or continue statements in a fragment shader should work 2303
nested-sequence-operator.html Nested sequence operator 1411
pow-of-small-constant-in-user-defined-function.html Bug - calculating powers of constants smaller than 1.0e-5 in user-defined functions should work 2154
pow-with-constant-exponent-should-not-crash.html Bug - pow() with constant vector exponent should not crash 2041
qualcomm-crash.html Qualcomm program link crash Tests 4012
qualcomm-loop-with-continue-crash.html Qualcomm loop with continue crash test 1782
README.md BUGS 645
sampler-array-struct-function-arg.html GLSL struct containing an array of samplers passed into a user-defined function 2093
sampler-array-using-loop-index.html Sampler arrays using loop index should compile fine. 2014
sampler-struct-function-arg.html Passing a struct containing a sampler to a function. 3022
sequence-operator-evaluation-order.html GLSL short-circuiting operators should be evaluated after previous operands in a sequence 3305
sketchfab-lighting-shader-crash.html Sketchfab Lighting Shader Crash 2391
struct-constructor-highp-bug.html Struct constructor highp bug. 1416
struct-with-single-member-constructor.html GLSL struct with a single member constructor test 1171
temp-expressions-should-not-crash.html Driver Bug - temp experssions should not crash 2571
unary-minus-operator-float-bug.html GLSL unary minus operator with float bug Tests 1395
undefined-index-should-not-crash.html Bug - indexing with 'int()' should not crash 1690
uniforms-should-not-lose-values.html Driver Bug - Uniforms should no lose values 2197
varying-arrays-should-not-be-reversed.html Varying arrays should not be reversed 2402
vector-matrix-constructor-scalarization.html 5478
vector-scalar-arithmetic-inside-loop-complex.html GLSL vector/scalar arithmetic inside a for loop (complex cases) 2299
vector-scalar-arithmetic-inside-loop.html GLSL vector/scalar arithmetic inside a for loop 2705