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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Short-circuiting logic operator with side effects inside if statement without braces should work</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshaderIf" type="x-shader/x-fragment">
precision mediump float;
uniform bool uFalse;
float wrong = 0.0;
bool foo() {
wrong += 1.0;
return !uFalse;
}
bool bar() {
return !uFalse;
}
void main() {
// No braces here - that can affect whether the contents of the if get parsed as a block or a statement.
if (uFalse)
foo() && bar();
gl_FragColor = vec4(0.0, 1.0 - wrong, 0.0, 1.0);
}
</script>
<script id="fshaderFor" type="x-shader/x-fragment">
precision mediump float;
float wrong = 0.0;
bool foo() {
wrong += 1.0;
return false;
}
bool bar() {
return false;
}
void main() {
// No braces here - that can affect whether the contents of the for get parsed as a block or a statement.
for (int i = 0; i < 0; ++i)
foo() && bar();
gl_FragColor = vec4(0.0, 1.0 - wrong, 0.0, 1.0);
}
</script>
<script type="application/javascript">
"use strict";
description("Short-circuiting logic operator with side effects inside if/for statement without braces should work.");
debug("");
GLSLConformanceTester.runRenderTests([
{
fShaderId: 'fshaderIf',
fShaderSuccess: true,
linkSuccess: true,
passMsg: 'Short-circuiting operator inside if statement without braces',
uniforms: [{name: "uFalse", functionName: "uniform1i", value: 0}]
},
{
fShaderId: 'fshaderFor',
fShaderSuccess: true,
linkSuccess: true,
passMsg: 'Short-circuiting operator inside for statement without braces'
}
]);
</script>
</body>
</html>