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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Multiplication assignment operator compilation bug</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<script id="fshader" type="x-shader/x-fragment">
precision mediump float;
uniform mat3 rot;
float foo(vec3 bar) {
bar *= rot;
return 0.0;
}
void main(void){
gl_FragColor = vec4(foo(vec3(0)));
}
</script>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description();
debug("");
debug('Verify multiplication assignment operator compiles correctly - regression test for <a href="https://code.google.com/p/chromium/issues/detail?id=384847">Chromium bug 384847</a>');
GLSLConformanceTester.runTests([
{
fShaderId: 'fshader',
fShaderSuccess: true,
linkSuccess: true,
passMsg: "vec3 *= mat3 multiplication assignment operator",
}
]);
</script>
</body>
</html>