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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Driver bug - Comparing loop index against uniform in a fragment shader should work</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshader" type="x-shader/x-fragment">
precision mediump float;
uniform int uCount;
void main() {
float a = 0.0;
for (int i = 0; i < 5; ++i) {
if (i < uCount) {
a += 0.2;
}
}
gl_FragColor = vec4(1.0 - a, a, 0.0, 1.0);
}
</script>
<script type="application/javascript">
"use strict";
description("Comparing loop index to an uniform in a fragment shader should work.");
GLSLConformanceTester.runRenderTests([
{
fShaderId: 'fshader',
fShaderSuccess: true,
linkSuccess: true,
passMsg: 'Compare a loop index to an uniform',
uniforms: [{name: "uCount", functionName: "uniform1i", value: 5}]
}
]);
</script>
</body>
</html>