Name Description Size
Cargo.toml 1015
cbindgen.toml 1614
DCLayerTree.cpp static 48180
DCLayerTree.h DCLayerTree manages direct composition layers. It does not manage gecko's layers::Layer. 12552
moz.build 3660
Moz2DImageRenderer.cpp 15227
README.webrender To build and run WebRender in Gecko: 1871
RenderAndroidHardwareBufferTextureHost.cpp 5491
RenderAndroidHardwareBufferTextureHost.h 1452
RenderAndroidSurfaceTextureHost.cpp 9895
RenderAndroidSurfaceTextureHost.h 2851
RenderBufferTextureHost.cpp 8419
RenderBufferTextureHost.h 2319
RenderCompositor.cpp 10616
RenderCompositor.h 8471
RenderCompositorANGLE.cpp static 32403
RenderCompositorANGLE.h 5373
RenderCompositorD3D11SWGL.cpp 17876
RenderCompositorD3D11SWGL.h 3897
RenderCompositorEGL.cpp static 10462
RenderCompositorEGL.h 2319
RenderCompositorLayersSWGL.cpp aPremultiplied 16379
RenderCompositorLayersSWGL.h 6784
RenderCompositorNative.cpp 22637
RenderCompositorNative.h 8262
RenderCompositorOGL.cpp static 3965
RenderCompositorOGL.h 1495
RenderCompositorOGLSWGL.cpp aSurfaceWidth 16061
RenderCompositorOGLSWGL.h 3179
RenderCompositorRecordedFrame.h aZero = 1436
RenderCompositorSWGL.cpp static 10957
RenderCompositorSWGL.h 2494
RenderD3D11TextureHost.cpp 22378
RenderD3D11TextureHost.h 6475
RenderDcompSurfaceTextureHost.cpp 1746
RenderDcompSurfaceTextureHost.h A render texture host is responsible to create a dcomp surface from an existing dcomp handle. Currently usage is that MF media engine will create a surface handle from another remote process, and we reconstruct the surface and use it in the DCLayerTree in the GPU process. 2430
RenderDMABUFTextureHost.cpp 2395
RenderDMABUFTextureHost.h 1347
RenderEGLImageTextureHost.cpp 3492
RenderEGLImageTextureHost.h 1426
RendererOGL.cpp aZero = 14347
RendererOGL.h Determine if any content pipelines updated, and update mContentPipelineEpochs. 5397
RendererScreenshotGrabber.cpp 3185
RendererScreenshotGrabber.h Used by |RendererOGL| to grab screenshots from WebRender and submit them to the Gecko profiler. If the profiler is not running or the screenshots feature is disabled, no work will be done. 2775
RenderExternalTextureHost.cpp 8252
RenderExternalTextureHost.h RenderExternalTextureHost manages external textures used by WebRender on Mac. The motivation for this is to be able to use Apple Client Storage OpenGL extension, which makes it possible to avoid some copies during texture upload. This is especially helpful for high resolution video. 2600
RenderMacIOSurfaceTextureHost.cpp 6412
RenderMacIOSurfaceTextureHost.h 1904
RenderSharedSurfaceTextureHost.cpp 2514
RenderSharedSurfaceTextureHost.h This class allows for surfaces managed by SharedSurfacesParent to be inserted into the render texture cache by wrapping an existing surface wrapper. These surfaces are backed by BGRA/X shared memory buffers. 1786
RenderTextureHost.cpp 2514
RenderTextureHost.h 3888
RenderTextureHostSWGL.cpp 7822
RenderTextureHostSWGL.h 2587
RenderTextureHostWrapper.cpp 4596
RenderTextureHostWrapper.h RenderTextureHost of GPUVideoTextureHost. GPUVideoTextureHost wraps TextureHost. This class wraps RenderTextureHost of the wrapped TextureHost. Lifetime of the wrapped TextureHost is usually longer than GPUVideoTextureHost and the wrapped TextureHost is used by multiple GPUVideoTextureHosts. This class is used to reduce recreations of the wrappded RenderTextureHost. Initializations of some RenderTextureHosts(RenderDXGITextureHost and RenderDXGIYCbCrTextureHost) have overhead. 2684
RenderThread.cpp Timeout values are powers-of-two to enable us get better data. 128ms is chosen for transient hangs because 8Hz should be the minimally acceptable goal for Render responsiveness (normal goal is 60Hz). 44601
RenderThread.h 13066
rustfmt.toml 295
src 5
webrender_ffi.h 4232
WebRenderAPI.cpp 64503
WebRenderAPI.h 32843
WebRenderTypes.cpp 3274
WebRenderTypes.h Generate a brand new window id and return it. 28309