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#!/usr/bin/env python
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this file,
# You can obtain one at
import json
import os
import sys
from collections import namedtuple
from distutils.spawn import find_executable
from subprocess import check_output
import mozinfo
__all__ = [
Map of debugging programs to information about them, like default arguments
and whether or not they are interactive.
To add support for a new debugger, simply add the relative entry in
_DEBUGGER_INFO and optionally update the _DEBUGGER_PRIORITIES.
# gdb requires that you supply the '--args' flag in order to pass arguments
# after the executable name to the executable.
"gdb": {"interactive": True, "args": ["-q", "--args"]},
"cgdb": {"interactive": True, "args": ["-q", "--args"]},
"rust-gdb": {"interactive": True, "args": ["-q", "--args"]},
"lldb": {"interactive": True, "args": ["--"], "requiresEscapedArgs": True},
# Visual Studio Debugger Support.
"devenv.exe": {"interactive": True, "args": ["-debugexe"]},
# Visual C++ Express Debugger Support.
"wdexpress.exe": {"interactive": True, "args": ["-debugexe"]},
# Windows Development Kit super-debugger.
"windbg.exe": {
"interactive": True,
# Maps each OS platform to the preferred debugger programs found in _DEBUGGER_INFO.
"win": ["devenv.exe", "wdexpress.exe"],
"linux": ["gdb", "cgdb", "lldb"],
"mac": ["lldb", "gdb"],
"android": ["lldb"],
"unknown": ["gdb"],
DebuggerInfo = namedtuple(
"DebuggerInfo", ["path", "interactive", "args", "requiresEscapedArgs"]
def _windbg_installation_paths():
programFilesSuffixes = ["", " (x86)"]
programFiles = "C:/Program Files"
# Try the most recent versions first.
windowsKitsVersions = ["10", "8.1", "8"]
for suffix in programFilesSuffixes:
windowsKitsPrefix = os.path.join(programFiles + suffix, "Windows Kits")
for version in windowsKitsVersions:
yield os.path.join(
windowsKitsPrefix, version, "Debuggers", "x64", "windbg.exe"
def _vswhere_path():
import buildconfig
path = os.path.join(buildconfig.topsrcdir, "build", "win32", "vswhere.exe")
if os.path.isfile(path):
return path
except ImportError:
# Hope it's available on PATH!
return "vswhere.exe"
def get_debugger_path(debugger):
Get the full path of the debugger.
:param debugger: The name of the debugger.
if mozinfo.os == "mac" and debugger == "lldb":
# On newer OSX versions System Integrity Protections prevents us from
# setting certain env vars for a process such as DYLD_LIBRARY_PATH if
# it's in a protected directory such as /usr/bin. This is the case for
# lldb, so we try to find an instance under the Xcode install instead.
# Attempt to use the xcrun util to find the path.
path = check_output(
["xcrun", "--find", "lldb"], universal_newlines=True
if path:
return path
except Exception:
# Just default to find_executable instead.
if mozinfo.os == "win" and debugger == "devenv.exe":
# Attempt to use vswhere to find the path.
encoding = "mbcs" if sys.platform == "win32" else "utf-8"
vswhere = _vswhere_path()
vsinfo = check_output([vswhere, "-format", "json", "-latest"])
vsinfo = json.loads(vsinfo.decode(encoding, "replace"))
return os.path.join(
vsinfo[0]["installationPath"], "Common7", "IDE", "devenv.exe"
except Exception:
# Just default to find_executable instead.
return find_executable(debugger)
def get_debugger_info(debugger, debuggerArgs=None, debuggerInteractive=False):
Get the information about the requested debugger.
Returns a dictionary containing the ``path`` of the debugger executable,
if it will run in ``interactive`` mode, its arguments and whether it needs
to escape arguments it passes to the debugged program (``requiresEscapedArgs``).
If the debugger cannot be found in the system, returns ``None``.
:param debugger: The name of the debugger.
:param debuggerArgs: If specified, it's the arguments to pass to the debugger,
as a string. Any debugger-specific separator arguments are appended after
these arguments.
:param debuggerInteractive: If specified, forces the debugger to be interactive.
debuggerPath = None
if debugger:
# Append '.exe' to the debugger on Windows if it's not present,
# so things like '--debugger=devenv' work.
if == "nt" and not debugger.lower().endswith(".exe"):
debugger += ".exe"
debuggerPath = get_debugger_path(debugger)
if not debuggerPath:
# windbg is not installed with the standard set of tools, and it's
# entirely possible that the user hasn't added the install location to
# PATH, so we have to be a little more clever than normal to locate it.
# Just try to look for it in the standard installed location(s).
if debugger == "windbg.exe":
for candidate in _windbg_installation_paths():
if os.path.exists(candidate):
debuggerPath = candidate
if os.path.exists(debugger):
debuggerPath = debugger
if not debuggerPath:
print("Error: Could not find debugger %s." % debugger)
print("Is it installed? Is it in your PATH?")
return None
debuggerName = os.path.basename(debuggerPath).lower()
def get_debugger_info(type, default):
if debuggerName in _DEBUGGER_INFO and type in _DEBUGGER_INFO[debuggerName]:
return _DEBUGGER_INFO[debuggerName][type]
return default
# Define a namedtuple to access the debugger information from the outside world.
debugger_arguments = []
if debuggerArgs:
# Append the provided debugger arguments at the end of the arguments list.
debugger_arguments += debuggerArgs.split()
debugger_arguments += get_debugger_info("args", [])
# Override the default debugger interactive mode if needed.
debugger_interactive = get_debugger_info("interactive", False)
if debuggerInteractive:
debugger_interactive = debuggerInteractive
d = DebuggerInfo(
get_debugger_info("requiresEscapedArgs", False),
return d
# Defines the search policies to use in get_default_debugger_name.
class DebuggerSearch:
OnlyFirst = 1
KeepLooking = 2
def get_default_debugger_name(search=DebuggerSearch.OnlyFirst):
Get the debugger name for the default debugger on current platform.
:param search: If specified, stops looking for the debugger if the
default one is not found (``DebuggerSearch.OnlyFirst``) or keeps
looking for other compatible debuggers (``DebuggerSearch.KeepLooking``).
os =["os"]
# Find out which debuggers are preferred for use on this platform.
debuggerPriorities = _DEBUGGER_PRIORITIES[
os if os in _DEBUGGER_PRIORITIES else "unknown"
# Finally get the debugger information.
for debuggerName in debuggerPriorities:
debuggerPath = get_debugger_path(debuggerName)
if debuggerPath:
return debuggerName
elif not search == DebuggerSearch.KeepLooking:
return None
return None
# Defines default values for Valgrind flags.
# --smc-check=all-non-file is required to deal with code generation and
# patching by the various JITS. Note that this is only necessary on
# x86 and x86_64, but not on ARM. This flag is only necessary for
# Valgrind versions prior to 3.11.
# --vex-iropt-register-updates=allregs-at-mem-access is required so that
# Valgrind generates correct register values whenever there is a
# segfault that is caught and handled. In particular OdinMonkey
# requires this. More recent Valgrinds (3.11 and later) provide
# --px-default=allregs-at-mem-access and
# --px-file-backed=unwindregs-at-mem-access
# which provide a significantly cheaper alternative, by restricting the
# precise exception behaviour to JIT generated code only.
# --trace-children=yes is required to get Valgrind to follow into
# content and other child processes. The resulting output can be
# difficult to make sense of, and --child-silent-after-fork=yes
# helps by causing Valgrind to be silent for the child in the period
# after fork() but before its subsequent exec().
# --trace-children-skip lists processes that we are not interested
# in tracing into.
# --leak-check=full requests full stack traces for all leaked blocks
# detected at process exit.
# --show-possibly-lost=no requests blocks for which only an interior
# pointer was found to be considered not leaked.
# TODO: pass in the user supplied args for V (--valgrind-args=) and
# use this to detect if a different tool has been selected. If so
# adjust tool-specific args appropriately.
# TODO: pass in the path to the Valgrind to be used (--valgrind=), and
# check what flags it accepts. Possible args that might be beneficial:
# --num-transtab-sectors=24 [reduces re-jitting overheads in long runs]
# --px-default=allregs-at-mem-access
# --px-file-backed=unwindregs-at-mem-access
# [these reduce PX overheads as described above]
def get_default_valgrind_args():
return [
+ "/usr/bin/hg,/bin/rm,*/bin/certutil,*/bin/pk12util,"
+ "*/bin/ssltunnel,*/bin/uname,*/bin/which,*/bin/ps,"
+ "*/bin/grep,*/bin/java,*/bin/lsb_release"
] + get_default_valgrind_tool_specific_args()
# The default tool is Memcheck. Feeding these arguments to a different
# Valgrind tool will cause it to fail at startup, so don't do that!
def get_default_valgrind_tool_specific_args():
return [