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Test Info:
<!DOCTYPE HTML>
<html>
<head>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
addLoadEvent(function() {
var ctx = new AudioContext();
// Test invalid playbackRate values for AudioBufferSourceNode.
var source = ctx.createBufferSource();
var buffer = ctx.createBuffer(2, 2048, 8000);
source.buffer = buffer;
source.playbackRate.value = 0.0;
source.connect(ctx.destination);
source.start(0);
var source2 = ctx.createBufferSource();
source2.buffer = buffer;
source2.playbackRate.value = -1.0;
source2.connect(ctx.destination);
source2.start(0);
var source3 = ctx.createBufferSource();
source3.buffer = buffer;
source3.playbackRate.value = 3000000.0;
source3.connect(ctx.destination);
source3.start(0);
ok(true, "We did not crash.");
SimpleTest.finish();
});
</script>
</pre>
</body>
</html>