Source code

Revision control

Copy as Markdown

Other Tools

// Copyright (c) 2010 Google Inc. All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Original author: Jim Blandy <jimb@mozilla.com> <jimb@red-bean.com>
// dwarf2diehandler.cc: Implement the dwarf2reader::DieDispatcher class.
// See dwarf2diehandler.h for details.
#include <assert.h>
#include <stdint.h>
#include <string>
#include "common/dwarf/dwarf2diehandler.h"
#include "common/using_std_string.h"
namespace dwarf2reader {
DIEDispatcher::~DIEDispatcher() {
while (!die_handlers_.empty()) {
HandlerStack &entry = die_handlers_.top();
if (entry.handler_ != root_handler_)
delete entry.handler_;
die_handlers_.pop();
}
}
bool DIEDispatcher::StartCompilationUnit(uint64 offset, uint8 address_size,
uint8 offset_size, uint64 cu_length,
uint8 dwarf_version) {
return root_handler_->StartCompilationUnit(offset, address_size,
offset_size, cu_length,
dwarf_version);
}
bool DIEDispatcher::StartDIE(uint64 offset, enum DwarfTag tag) {
// The stack entry for the parent of this DIE, if there is one.
HandlerStack *parent = die_handlers_.empty() ? NULL : &die_handlers_.top();
// Does this call indicate that we're done receiving the parent's
// attributes' values? If so, call its EndAttributes member function.
if (parent && parent->handler_ && !parent->reported_attributes_end_) {
parent->reported_attributes_end_ = true;
if (!parent->handler_->EndAttributes()) {
// Finish off this handler now. and edit *PARENT to indicate that
// we don't want to visit any of the children.
parent->handler_->Finish();
if (parent->handler_ != root_handler_)
delete parent->handler_;
parent->handler_ = NULL;
return false;
}
}
// Find a handler for this DIE.
DIEHandler *handler;
if (parent) {
if (parent->handler_)
// Ask the parent to find a handler.
handler = parent->handler_->FindChildHandler(offset, tag);
else
// No parent handler means we're not interested in any of our
// children.
handler = NULL;
} else {
// This is the root DIE. For a non-root DIE, the parent's handler
// decides whether to visit it, but the root DIE has no parent
// handler, so we have a special method on the root DIE handler
// itself to decide.
if (root_handler_->StartRootDIE(offset, tag))
handler = root_handler_;
else
handler = NULL;
}
// Push a handler stack entry for this new handler. As an
// optimization, we don't push NULL-handler entries on top of other
// NULL-handler entries; we just let the oldest such entry stand for
// the whole subtree.
if (handler || !parent || parent->handler_) {
HandlerStack entry;
entry.offset_ = offset;
entry.handler_ = handler;
entry.reported_attributes_end_ = false;
die_handlers_.push(entry);
}
return handler != NULL;
}
void DIEDispatcher::EndDIE(uint64 offset) {
assert(!die_handlers_.empty());
HandlerStack *entry = &die_handlers_.top();
if (entry->handler_) {
// This entry had better be the handler for this DIE.
assert(entry->offset_ == offset);
// If a DIE has no children, this EndDIE call indicates that we're
// done receiving its attributes' values.
if (!entry->reported_attributes_end_)
entry->handler_->EndAttributes(); // Ignore return value: no children.
entry->handler_->Finish();
if (entry->handler_ != root_handler_)
delete entry->handler_;
} else {
// If this DIE is within a tree we're ignoring, then don't pop the
// handler stack: that entry stands for the whole tree.
if (entry->offset_ != offset)
return;
}
die_handlers_.pop();
}
void DIEDispatcher::ProcessAttributeUnsigned(uint64 offset,
enum DwarfAttribute attr,
enum DwarfForm form,
uint64 data) {
HandlerStack &current = die_handlers_.top();
// This had better be an attribute of the DIE we were meant to handle.
assert(offset == current.offset_);
current.handler_->ProcessAttributeUnsigned(attr, form, data);
}
void DIEDispatcher::ProcessAttributeSigned(uint64 offset,
enum DwarfAttribute attr,
enum DwarfForm form,
int64 data) {
HandlerStack &current = die_handlers_.top();
// This had better be an attribute of the DIE we were meant to handle.
assert(offset == current.offset_);
current.handler_->ProcessAttributeSigned(attr, form, data);
}
void DIEDispatcher::ProcessAttributeReference(uint64 offset,
enum DwarfAttribute attr,
enum DwarfForm form,
uint64 data) {
HandlerStack &current = die_handlers_.top();
// This had better be an attribute of the DIE we were meant to handle.
assert(offset == current.offset_);
current.handler_->ProcessAttributeReference(attr, form, data);
}
void DIEDispatcher::ProcessAttributeBuffer(uint64 offset,
enum DwarfAttribute attr,
enum DwarfForm form,
const uint8_t *data,
uint64 len) {
HandlerStack &current = die_handlers_.top();
// This had better be an attribute of the DIE we were meant to handle.
assert(offset == current.offset_);
current.handler_->ProcessAttributeBuffer(attr, form, data, len);
}
void DIEDispatcher::ProcessAttributeString(uint64 offset,
enum DwarfAttribute attr,
enum DwarfForm form,
const string& data) {
HandlerStack &current = die_handlers_.top();
// This had better be an attribute of the DIE we were meant to handle.
assert(offset == current.offset_);
current.handler_->ProcessAttributeString(attr, form, data);
}
void DIEDispatcher::ProcessAttributeSignature(uint64 offset,
enum DwarfAttribute attr,
enum DwarfForm form,
uint64 signature) {
HandlerStack &current = die_handlers_.top();
// This had better be an attribute of the DIE we were meant to handle.
assert(offset == current.offset_);
current.handler_->ProcessAttributeSignature(attr, form, signature);
}
} // namespace dwarf2reader