Name Description Size
continue_forward.rs Workarounds for platform bugs and limitations in switches and loops. In these docs, we use CamelCase links for Naga IR concepts, and ordinary `code` formatting for HLSL or GLSL concepts. ## Avoiding `continue` within `switch` As described in <https://github.com/gfx-rs/wgpu/issues/4485>, the FXC HLSL compiler doesn't allow `continue` statements within `switch` statements, but Naga IR does. We work around this by introducing synthetic boolean local variables and branches. Specifically: - We generate code for [`Continue`] statements within [`SwitchCase`]s that sets an introduced `bool` local to `true` and does a `break`, jumping to immediately after the generated `switch`. - When generating code for a [`Switch`] statement, we conservatively assume it might contain such a [`Continue`] statement, so: - If it's the outermost such [`Switch`] within a [`Loop`], we declare the `bool` local ahead of the switch, initialized to `false`. Immediately after the `switch`, we check the local and do a `continue` if it's set. - If the [`Switch`] is nested within other [`Switch`]es, then after the generated `switch`, we check the local (which we know was declared before the surrounding `switch`) and do a `break` if it's set. - As an optimization, we only generate the check of the local if a [`Continue`] statement is encountered within the [`Switch`]. This may help drivers more easily identify that the `bool` is unused. So while we "weaken" the [`Continue`] statement by rendering it as a `break` statement, we also place checks immediately at the locations to which those `break` statements will jump, until we can be sure we've reached the intended target of the original [`Continue`]. In the case of nested [`Loop`] and [`Switch`] statements, there may be multiple introduced `bool` locals in scope, but there's no problem knowing which one to operate on. At any point, there is at most one [`Loop`] statement that could be targeted by a [`Continue`] statement, so the correct `bool` local to set and test is always the one introduced for the innermost enclosing [`Loop`]'s outermost [`Switch`]. # Avoiding single body `switch` statements As described in <https://github.com/gfx-rs/wgpu/issues/4514>, some language front ends miscompile `switch` statements where all cases branch to the same body. Our HLSL and GLSL backends render [`Switch`] statements with a single [`SwitchCase`] as `do {} while(false);` loops. However, this rewriting introduces a new loop that could "capture" `continue` statements in its body. To avoid doing so, we apply the [`Continue`]-to-`break` transformation described above. [`Continue`]: crate::Statement::Continue [`Loop`]: crate::Statement::Loop [`Switch`]: crate::Statement::Switch [`SwitchCase`]: crate::SwitchCase 12721
dot
glsl
hlsl
mod.rs ! Backend functions that export shader [`Module`](super::Module)s into binary and text formats. 11287
msl
pipeline_constants.rs 32856
spv
wgsl