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Test Info: Warnings

<!DOCTYPE html>
<meta charset="utf-8">
<title>ScrollTimeline invalidation</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="testcommon.js"></script>
<style>
.scroller {
overflow: auto;
height: 100px;
width: 100px;
will-change: transform;
}
.contents {
height: 1000px;
width: 100%;
}
</style>
<div id="log"></div>
<script>
'use strict';
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const effect_duration = 350;
animation.effect.updateTiming({ duration: effect_duration });
const scroller = animation.timeline.source;
let maxScroll = scroller.scrollHeight - scroller.clientHeight;
scroller.scrollTop = 0.2 * maxScroll;
const initial_progress = (scroller.scrollTop / maxScroll) * 100;
animation.play();
await animation.ready;
// Animation current time is at 20% because scroller was scrolled to 20%
assert_percents_equal(animation.currentTime, 20);
assert_equals(scroller.scrollTop, 180);
assert_equals(maxScroll, 900);
// Shrink scroller content size (from 1000 to 500).
// scroller.scrollTop maintains the same offset, which means shrinking the
// content has the effect of skipping the animation forward.
scroller.firstChild.style.height = "500px";
maxScroll = scroller.scrollHeight - scroller.clientHeight;
assert_equals(scroller.scrollTop, 180);
assert_equals(maxScroll, 400);
await waitForNextFrame();
const expected_progress = (scroller.scrollTop / maxScroll) * 100;
assert_true(expected_progress > initial_progress)
// @ 45%
assert_percents_equal(animation.currentTime, expected_progress);
assert_percents_equal(animation.timeline.currentTime, expected_progress);
assert_percents_equal(animation.effect.getComputedTiming().localTime, expected_progress);
}, 'Animation current time and effect local time are updated after scroller ' +
'content size changes.');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
animation.effect.updateTiming({ duration: 350 });
const scroller = animation.timeline.source;
let maxScroll = scroller.scrollHeight - scroller.clientHeight;
const scrollOffset = 0.2 * maxScroll
scroller.scrollTop = scrollOffset;
const initial_progress = (scroller.scrollTop / maxScroll) * 100;
animation.play();
await animation.ready;
// Animation current time is at 20% because scroller was scrolled to 20%
// assert_equals(animation.currentTime.value, 20);
assert_percents_equal(animation.currentTime, 20);
assert_equals(scroller.scrollTop, scrollOffset);
assert_equals(maxScroll, 900);
// Change scroller size.
scroller.style.height = "500px";
maxScroll = scroller.scrollHeight - scroller.clientHeight;
assert_equals(scroller.scrollTop, scrollOffset);
assert_equals(maxScroll, 500);
await waitForNextFrame();
const expected_progress = (scroller.scrollTop / maxScroll) * 100;
assert_true(expected_progress > initial_progress);
// @ 45%
assert_percents_equal(animation.currentTime, expected_progress);
assert_percents_equal(animation.timeline.currentTime, expected_progress);
assert_percents_equal(animation.effect.getComputedTiming().localTime,
expected_progress);
}, 'Animation current time and effect local time are updated after scroller ' +
'size changes.');
promise_test(async t => {
await waitForNextFrame();
const timeline = createScrollTimeline(t);
const scroller = timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Instantiate scroll animation that resizes its scroll timeline scroller.
const animation = new Animation(
new KeyframeEffect(
timeline.source.firstChild,
[{ height: '1000px', easing: 'steps(2, jump-none)'},
{ height: '2000px' }],
), timeline);
animation.play();
await animation.ready;
assert_percents_equal(timeline.currentTime, 0);
assert_equals(scroller.scrollHeight, 1000);
await runAndWaitForFrameUpdate(() => {
scroller.scrollTop = 0.6 * maxScroll;
});
// Applying the animation effect alters the height of the scroll content and
// makes the scroll timeline stale.
// With a single layout, timeline current time would be at 60%, but the
// timeline would be stale.
const expected_progress = 60 * maxScroll / (maxScroll + 1000);
assert_approx_equals(timeline.currentTime.value, expected_progress, 0.1);
}, 'If scroll animation resizes its scroll timeline scroller, ' +
'layout reruns once per frame.');
</script>