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// GENERATED CONTENT - DO NOT EDIT
// Content was automatically extracted by Reffy into webref
// Source: WebXR Depth Sensing Module (https://immersive-web.github.io/depth-sensing/)
enum XRDepthUsage {
"cpu-optimized",
"gpu-optimized",
};
enum XRDepthDataFormat {
"luminance-alpha",
"float32"
};
dictionary XRDepthStateInit {
required sequence<XRDepthUsage> usagePreference;
required sequence<XRDepthDataFormat> dataFormatPreference;
};
partial dictionary XRSessionInit {
XRDepthStateInit depthSensing;
};
partial interface XRSession {
readonly attribute XRDepthUsage depthUsage;
readonly attribute XRDepthDataFormat depthDataFormat;
};
[SecureContext, Exposed=Window]
interface XRDepthInformation {
readonly attribute unsigned long width;
readonly attribute unsigned long height;
[SameObject] readonly attribute XRRigidTransform normDepthBufferFromNormView;
readonly attribute float rawValueToMeters;
};
[Exposed=Window]
interface XRCPUDepthInformation : XRDepthInformation {
[SameObject] readonly attribute ArrayBuffer data;
float getDepthInMeters(float x, float y);
};
partial interface XRFrame {
XRCPUDepthInformation? getDepthInformation(XRView view);
};
[Exposed=Window]
interface XRWebGLDepthInformation : XRDepthInformation {
[SameObject] readonly attribute WebGLTexture texture;
};
partial interface XRWebGLBinding {
XRWebGLDepthInformation? getDepthInformation(XRView view);
};