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// GENERATED CONTENT - DO NOT EDIT
// Content was automatically extracted by Reffy into webref
// Source: Gamepad (https://w3c.github.io/gamepad/)
[Exposed=Window, SecureContext]
interface Gamepad {
readonly attribute DOMString id;
readonly attribute long index;
readonly attribute boolean connected;
readonly attribute DOMHighResTimeStamp timestamp;
readonly attribute GamepadMappingType mapping;
readonly attribute FrozenArray<double> axes;
readonly attribute FrozenArray<GamepadButton> buttons;
};
[Exposed=Window, SecureContext]
interface GamepadButton {
readonly attribute boolean pressed;
readonly attribute boolean touched;
readonly attribute double value;
};
enum GamepadMappingType {
"",
"standard",
"xr-standard",
};
[Exposed=Window]
partial interface Navigator {
sequence<Gamepad?> getGamepads();
};
[Exposed=Window, SecureContext]
interface GamepadEvent: Event {
constructor(DOMString type, GamepadEventInit eventInitDict);
[SameObject] readonly attribute Gamepad gamepad;
};
dictionary GamepadEventInit : EventInit {
required Gamepad gamepad;
};
partial interface mixin WindowEventHandlers {
attribute EventHandler ongamepadconnected;
attribute EventHandler ongamepaddisconnected;
};