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// GENERATED CONTENT - DO NOT EDIT
// Content was automatically extracted by Reffy into webref
// Source: Gamepad (https://w3c.github.io/gamepad/)
[Exposed=Window]
interface Gamepad {
readonly attribute DOMString id;
readonly attribute long index;
readonly attribute boolean connected;
readonly attribute DOMHighResTimeStamp timestamp;
readonly attribute GamepadMappingType mapping;
readonly attribute FrozenArray<double> axes;
readonly attribute FrozenArray<GamepadButton> buttons;
[SameObject] readonly attribute GamepadHapticActuator vibrationActuator;
};
[Exposed=Window]
interface GamepadButton {
readonly attribute boolean pressed;
readonly attribute boolean touched;
readonly attribute double value;
};
enum GamepadMappingType {
"",
"standard",
"xr-standard",
};
[Exposed=Window]
interface GamepadHapticActuator {
[SameObject] readonly attribute FrozenArray<GamepadHapticEffectType> effects;
Promise<GamepadHapticsResult> playEffect(
GamepadHapticEffectType type,
optional GamepadEffectParameters params = {}
);
Promise<GamepadHapticsResult> reset();
};
enum GamepadHapticsResult {
"complete",
"preempted"
};
enum GamepadHapticEffectType {
"dual-rumble"
};
dictionary GamepadEffectParameters {
unsigned long long duration = 0;
unsigned long long startDelay = 0;
double strongMagnitude = 0.0;
double weakMagnitude = 0.0;
};
[Exposed=Window]
partial interface Navigator {
sequence<Gamepad?> getGamepads();
};
[Exposed=Window]
interface GamepadEvent: Event {
constructor(DOMString type, GamepadEventInit eventInitDict);
[SameObject] readonly attribute Gamepad gamepad;
};
dictionary GamepadEventInit : EventInit {
required Gamepad gamepad;
};
partial interface mixin WindowEventHandlers {
attribute EventHandler ongamepadconnected;
attribute EventHandler ongamepaddisconnected;
};