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// GENERATED CONTENT - DO NOT EDIT
// Content was automatically extracted by Reffy into webref
[Exposed=Window]
interface AudioSession : EventTarget {
attribute AudioSessionType type;
readonly attribute AudioSessionState state;
attribute EventHandler onstatechange;
};
enum AudioSessionType {
"auto",
"playback",
"transient",
"transient-solo",
"ambient",
"play-and-record"
};
enum AudioSessionState {
"inactive",
"active",
"interrupted"
};
[Exposed=Window]
partial interface Navigator {
// The default audio session that the user agent will use when media elements start/stop playing.
readonly attribute AudioSession audioSession;
};