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Test Info:

<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<title>OffscreenCanvas test: 2d.path.isPointInPath.subpath</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/html/canvas/resources/canvas-tests.js"></script>
<h1>2d.path.isPointInPath.subpath</h1>
<p class="desc">isPointInPath() uses the current path, not just the subpath</p>
<script>
var t = async_test("isPointInPath() uses the current path, not just the subpath");
var t_pass = t.done.bind(t);
var t_fail = t.step_func(function(reason) {
throw reason;
});
t.step(function() {
var canvas = new OffscreenCanvas(100, 50);
var ctx = canvas.getContext('2d');
ctx.rect(0, 0, 20, 20);
ctx.beginPath();
ctx.rect(20, 0, 20, 20);
ctx.closePath();
ctx.rect(40, 0, 20, 20);
_assertSame(ctx.isPointInPath(10, 10), false, "ctx.isPointInPath(10, 10)", "false");
_assertSame(ctx.isPointInPath(30, 10), true, "ctx.isPointInPath(30, 10)", "true");
_assertSame(ctx.isPointInPath(50, 10), true, "ctx.isPointInPath(50, 10)", "true");
t.done();
});
</script>