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<!DOCTYPE html>
<canvas id="canvas" width="300" height="300"></canvas>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.imageSmoothingQuality = 'medium';
ctx.fillStyle = 'green';
ctx.fillRect(0, 0, 300, 300);
const image = new Image();
image.src = './resources/html5.png';
image.onload = () => {
ctx.drawImage(image, 0, 0, 200, 200);
};
</script>