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Test Info:

<!doctype html>
<meta charset=utf-8>
<title>CSSAnimation.playState</title>
<!-- TODO: Add a more specific link for this once it is specified. -->
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="support/testcommon.js"></script>
<style>
@keyframes anim { }
</style>
<div id="log"></div>
<script>
'use strict';
test(t => {
const div = addDiv(t, { 'style': 'animation: anim 100s' });
const animation = div.getAnimations()[0];
assert_true(animation.pending);
assert_equals(animation.playState, 'running');
assert_equals(animation.startTime, null);
}, 'A new CSS animation is initially play-pending');
test(t => {
const div = addDiv(t, { 'style': 'animation: anim 1000s paused' });
const animation = div.getAnimations()[0];
assert_equals(animation.playState, 'paused');
}, 'Animation returns correct playState when paused');
test(t => {
const div = addDiv(t, { 'style': 'animation: anim 1000s' });
const animation = div.getAnimations()[0];
animation.pause();
assert_equals(animation.playState, 'paused');
}, 'Animation.playState updates when paused by script');
test(t => {
const div = addDiv(t, { 'style': 'animation: anim 1000s paused' });
const animation = div.getAnimations()[0];
div.style.animationPlayState = 'running';
// This test also checks that calling playState flushes style
assert_equals(animation.playState, 'running',
'Animation.playState reports running after updating'
+ ' animation-play-state (got: ' + animation.playState + ')');
}, 'Animation.playState updates when resumed by setting style');
test(t => {
const div = addDiv(t, { 'style': 'animation: anim 1000s' });
const animation = div.getAnimations()[0];
animation.cancel();
assert_equals(animation.playState, 'idle');
}, 'Animation returns correct playState when canceled');
</script>