Source code

Revision control

Copy as Markdown

Other Tools

<!DOCTYPE html>
<html lang='en'>
<head>
<title>filters-specular-01-f-manual.svg</title>
<meta charset='utf-8'>
</head>
<body>
<h1>Source SVG: filters-specular-01-f-manual.svg</h1>
<svg version="1.1" baseProfile="full" preserveAspectRatio="xMidYMid meet" zoomAndPan="magnify" id="svg-root"
width="100%" height="100%" viewBox="0 0 480 360"
<!--======================================================================-->
<!--= SVG 1.1 2nd Edition Test Case =-->
<!--======================================================================-->
<!--= Copyright 2009 World Wide Web Consortium, (Massachusetts =-->
<!--= Institute of Technology, European Research Consortium for =-->
<!--= Informatics and Mathematics (ERCIM), Keio University). =-->
<!--= All Rights Reserved. =-->
<!--======================================================================-->
<title id="test-title">$RCSfile: filters-specular-01-f.svg,v $</title>
<defs>
<font-face font-family="SVGFreeSansASCII" unicode-range="U+0-7F">
<font-face-src>
<font-face-uri xlink:href="../resources/SVGFreeSans.svg#ascii"/>
</font-face-src>
</font-face>
</defs>
<g id="test-body-content" font-family="SVGFreeSansASCII,sans-serif" font-size="18">
<!-- Title -->
<text x="240" y="20" fill="black" font-size="12" font-family="Arial" text-anchor="middle">Filters: feSpecularLighting</text>
<!-- ===================================================================== -->
<!-- Filter definitions -->
<!-- ===================================================================== -->
<defs>
<!-- ================================================= -->
<!-- Surface scale -->
<!-- ================================================= -->
<filter id="surfaceScaleA" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="1" lighting-color="white">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<filter id="surfaceScaleB" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="white">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<filter id="surfaceScaleC" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="-10" lighting-color="white">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<!-- ================================================= -->
<!-- Specular Constants -->
<!-- ================================================= -->
<filter id="specularConstantA" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="0" specularExponent="1" surfaceScale="10" lighting-color="white">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<filter id="specularConstantB" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="white">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<filter id="specularConstantC" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="2" specularExponent="1" surfaceScale="10" lighting-color="white">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<!-- ================================================= -->
<!-- Specular Exponent -->
<!-- ================================================= -->
<filter id="specularExponentA" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="white">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<filter id="specularExponentB" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="2" surfaceScale="10" lighting-color="white">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<filter id="specularExponentC" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="4" surfaceScale="10" lighting-color="white">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<!-- ================================================= -->
<!-- Lighting colors -->
<!-- ================================================= -->
<filter id="lightingColorA" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="red">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<filter id="lightingColorB" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="yellow">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
<filter id="lightingColorC" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="blue">
<feDistantLight azimuth="45" elevation="45"/>
</feSpecularLighting>
</filter>
</defs>
<!-- ==================================================== -->
<!-- The same image is rendered multiple times with using -->
<!-- different filters. -->
<!-- ==================================================== -->
<!-- Various Surface Scales -->
<g transform="translate(0, 20)">
<text x="90" y="25">Various values for surfaceScale: 1, 10 and -10</text>
<g fill="black">
<rect x="90" y="30" width="50" height="30"/>
<rect x="205" y="30" width="50" height="30"/>
<rect x="320" y="30" width="50" height="30"/>
</g>
<image xlink:href="../images/bumpMap2.png" x="90" y="30" width="50" height="30" filter="url(#surfaceScaleA)"/>
<image xlink:href="../images/bumpMap2.png" x="205" y="30" width="50" height="30" filter="url(#surfaceScaleB)"/>
<image xlink:href="../images/bumpMap2.png" x="320" y="30" width="50" height="30" filter="url(#surfaceScaleC)"/>
</g>
<!-- Various Specular Constants -->
<g transform="translate(0, 90)">
<text x="90" y="25">Various values for specularConstants: 0, 1 and 2</text>
<g fill="black">
<rect x="90" y="30" width="50" height="30"/>
<rect x="205" y="30" width="50" height="30"/>
<rect x="320" y="30" width="50" height="30"/>
</g>
<image xlink:href="../images/bumpMap2.png" x="90" y="30" width="50" height="30" filter="url(#specularConstantA)"/>
<image xlink:href="../images/bumpMap2.png" x="205" y="30" width="50" height="30" filter="url(#specularConstantB)"/>
<image xlink:href="../images/bumpMap2.png" x="320" y="30" width="50" height="30" filter="url(#specularConstantC)"/>
</g>
<!-- Various Specular Exponents -->
<g transform="translate(0, 160)">
<text x="90" y="25">Various values for specularExponents: 1, 2 and 4</text>
<g fill="black">
<rect x="90" y="30" width="50" height="30"/>
<rect x="205" y="30" width="50" height="30"/>
<rect x="320" y="30" width="50" height="30"/>
</g>
<image xlink:href="../images/bumpMap2.png" x="90" y="30" width="50" height="30" filter="url(#specularExponentA)"/>
<image xlink:href="../images/bumpMap2.png" x="205" y="30" width="50" height="30" filter="url(#specularExponentB)"/>
<image xlink:href="../images/bumpMap2.png" x="320" y="30" width="50" height="30" filter="url(#specularExponentC)"/>
</g>
<!-- Various Light Colors -->
<g transform="translate(0, 230)">
<text x="90" y="25">Various values for lighting color: red, yellow and blue</text>
<g fill="black">
<rect x="90" y="30" width="50" height="30"/>
<rect x="205" y="30" width="50" height="30"/>
<rect x="320" y="30" width="50" height="30"/>
</g>
<image xlink:href="../images/bumpMap2.png" x="90" y="30" width="50" height="30" filter="url(#lightingColorA)"/>
<image xlink:href="../images/bumpMap2.png" x="205" y="30" width="50" height="30" filter="url(#lightingColorB)"/>
<image xlink:href="../images/bumpMap2.png" x="320" y="30" width="50" height="30" filter="url(#lightingColorC)"/>
</g>
<!-- ===================================================== -->
<!-- Legends -->
<!-- ===================================================== -->
<!-- Surface Scale -->
</g>
<g font-family="SVGFreeSansASCII,sans-serif" font-size="32">
<text id="revision" x="10" y="340" stroke="none" fill="black">$Revision: 1.6 $</text>
</g>
<rect id="test-frame" x="1" y="1" width="478" height="358" fill="none" stroke="#000000"/>
<!-- comment out this watermark once the test is approved -->
<!--<g id="draft-watermark">
<rect x="1" y="1" width="478" height="20" fill="red" stroke="black" stroke-width="1"/>
<text font-family="SVGFreeSansASCII,sans-serif" font-weight="bold" font-size="20" x="240"
text-anchor="middle" y="18" stroke-width="0.5" stroke="black" fill="white">DRAFT</text>
</g>-->
</svg>
</body>
</html>