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[transform-with-sign-function.html]
[skew(calc(sign(1em - 1px) * 2deg), calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to skew(2deg, 2deg)]
expected: FAIL
[skewX(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to skewX(2deg)]
expected: FAIL
[skewY(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to skewY(2deg)]
expected: FAIL
[matrix(calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2)) should be used-value-equivalent to matrix(2, 2, 2, 2, 2, 2)]
expected: FAIL
[matrix3d(calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2),calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2)) should be used-value-equivalent to matrix3d(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2)]
expected: FAIL
[rotate(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotate(2deg)]
expected: FAIL
[rotateX(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotateX(2deg)]
expected: FAIL
[rotateY(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotateY(2deg)]
expected: FAIL
[rotateZ(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotateZ(2deg)]
expected: FAIL
[calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) should be used-value-equivalent to 2 2 2]
expected: FAIL
[calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2deg) should be used-value-equivalent to 2 2 2 2deg]
expected: FAIL