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[animation-valid.html]
[e.style['animation'\] = "cubic-bezier(0, -2, 1, 3)" should set the property value]
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[e.style['animation'\] = "4" should set the property value]
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[e.style['animation'\] = "reverse" should set the property value]
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[e.style['animation'\] = "both" should set the property value]
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[e.style['animation'\] = "paused" should set the property value]
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[e.style['animation'\] = "none" should set the property value]
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[e.style['animation'\] = "anim" should set the property value]
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[e.style['animation'\] = "anim paused both reverse, 4 1s -3s cubic-bezier(0, -2, 1, 3)" should set the property value]
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]