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// Copyright 2009 the Sputnik authors. All rights reserved.
// This code is governed by the BSD license found in the LICENSE file.
/*---
info: |
The result of a floating-point multiplication is governed by the rules of
IEEE 754 double-precision arithmetics
es5id: 11.5.1_A4_T5
description: >
Multiplication of an infinity by a finite non-zero value results
in a signed infinity
---*/
//CHECK#1
if (Number.NEGATIVE_INFINITY * -1 !== Number.POSITIVE_INFINITY) {
throw new Test262Error('#1: -Infinity * -1 === Infinity. Actual: ' + (-Infinity * -1));
}
//CHECK#2
if (-1 * Number.NEGATIVE_INFINITY !== Number.POSITIVE_INFINITY) {
throw new Test262Error('#2: -1 * -Infinity === Infinity. Actual: ' + (-1 * -Infinity));
}
//CHECK#3
if (Number.POSITIVE_INFINITY * -1 !== Number.NEGATIVE_INFINITY) {
throw new Test262Error('#3: Infinity * -1 === -Infinity. Actual: ' + (Infinity * -1));
}
//CHECK#4
if (-1 * Number.POSITIVE_INFINITY !== Number.NEGATIVE_INFINITY) {
throw new Test262Error('#4: -1 * Infinity === -Infinity. Actual: ' + (-1 * Infinity));
}
//CHECK#5
if (Number.POSITIVE_INFINITY * Number.MAX_VALUE !== Number.POSITIVE_INFINITY) {
throw new Test262Error('#5: Infinity * Number.MAX_VALUE === Infinity. Actual: ' + (Infinity * Number.MAX_VALUE));
}
//CHECK#6
if (Number.POSITIVE_INFINITY * Number.MAX_VALUE !== Number.MAX_VALUE * Number.POSITIVE_INFINITY) {
throw new Test262Error('#6: Infinity * Number.MAX_VALUE === Number.MAX_VALUE * Infinity. Actual: ' + (Infinity * Number.MAX_VALUE));
}
//CHECK#7
if (Number.NEGATIVE_INFINITY * Number.MIN_VALUE !== Number.NEGATIVE_INFINITY) {
throw new Test262Error('#7: -Infinity * Number.MIN_VALUE === -Infinity. Actual: ' + (-Infinity * Number.MIN_VALUE));
}
//CHECK#8
if (Number.NEGATIVE_INFINITY * Number.MIN_VALUE !== Number.MIN_VALUE * Number.NEGATIVE_INFINITY) {
throw new Test262Error('#8: -Infinity * Number.MIN_VALUE === Number.MIN_VALUE * -Infinity. Actual: ' + (-Infinity * Number.MIN_VALUE));
}
reportCompare(0, 0);