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// Copyright 2009 the Sputnik authors. All rights reserved.
// This code is governed by the BSD license found in the LICENSE file.
/*---
info: |
The result of a floating-point multiplication is governed by the rules of
IEEE 754 double-precision arithmetics
es5id: 11.5.1_A4_T4
description: >
Multiplication of an infinity by an infinity results in an
infinity of appropriate sign
---*/
//CHECK#1
if (Number.NEGATIVE_INFINITY * Number.NEGATIVE_INFINITY !== Number.POSITIVE_INFINITY) {
throw new Test262Error('#1: -Infinity * -Infinity === Infinity. Actual: ' + (-Infinity * -Infinity));
}
//CHECK#2
if (Number.POSITIVE_INFINITY * Number.POSITIVE_INFINITY !== Number.POSITIVE_INFINITY) {
throw new Test262Error('#2: Infinity * Infinity === Infinity. Actual: ' + (Infinity * Infinity));
}
//CHECK#3
if (Number.NEGATIVE_INFINITY * Number.POSITIVE_INFINITY !== Number.NEGATIVE_INFINITY) {
throw new Test262Error('#3: -Infinity * Infinity === -Infinity. Actual: ' + (-Infinity * Infinity));
}
//CHECK#4
if (Number.POSITIVE_INFINITY * Number.NEGATIVE_INFINITY !== Number.NEGATIVE_INFINITY) {
throw new Test262Error('#4: Infinity * -Infinity === -Infinity. Actual: ' + (Infinity * -Infinity));
}
reportCompare(0, 0);