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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at */
#include "js/CallAndConstruct.h"
#include "js/GlobalObject.h" // JS_NewGlobalObject
#include "js/PropertyAndElement.h" // JS_SetProperty
#include "jsapi-tests/tests.h"
#include "vm/JSContext.h"
using namespace js;
BEGIN_TEST(testDebugger_newScriptHook) {
// Test that top-level indirect eval fires the newScript hook.
CHECK(JS_DefineDebuggerObject(cx, global));
JS::RealmOptions options;
JS::RootedObject g(cx, JS_NewGlobalObject(cx, getGlobalClass(), nullptr,
JS::FireOnNewGlobalHook, options));
JS::RootedObject gWrapper(cx, g);
CHECK(JS_WrapObject(cx, &gWrapper));
JS::RootedValue v(cx, JS::ObjectValue(*gWrapper));
CHECK(JS_SetProperty(cx, global, "g", v));
"var dbg = Debugger(g);\n"
"var hits = 0;\n"
"dbg.onNewScript = function (s) {\n"
" hits += Number(s instanceof Debugger.Script);\n"
// Since g is a debuggee, g.eval should trigger newScript, regardless of
// what scope object we use to enter the compartment.
// Scripts are associated with the global where they're compiled, so we
// deliver them only to debuggers that are watching that particular global.
return testIndirectEval(g, "Math.abs(0)");
bool testIndirectEval(JS::HandleObject global, const char* code) {
EXEC("hits = 0;");
JSAutoRealm ar(cx, global);
JSString* codestr = JS_NewStringCopyZ(cx, code);
JS::RootedValue arg(cx, JS::StringValue(codestr));
JS::RootedValue v(cx);
CHECK(JS_CallFunctionName(cx, global, "eval", HandleValueArray(arg), &v));
JS::RootedValue hitsv(cx);
EVAL("hits", &hitsv);
return true;