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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at */
#ifndef gfx_layers_ipc_VideoBridgeParent_h_
#define gfx_layers_ipc_VideoBridgeParent_h_
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/layers/PVideoBridgeParent.h"
namespace mozilla {
namespace layers {
enum class VideoBridgeSource : uint8_t;
class CompositorThreadHolder;
class VideoBridgeParent final : public PVideoBridgeParent,
public HostIPCAllocator,
public mozilla::ipc::IShmemAllocator {
static VideoBridgeParent* GetSingleton(
const Maybe<VideoBridgeSource>& aSource);
static void Open(Endpoint<PVideoBridgeParent>&& aEndpoint,
VideoBridgeSource aSource);
static void Shutdown();
TextureHost* LookupTexture(uint64_t aSerial);
// PVideoBridgeParent
void ActorDestroy(ActorDestroyReason aWhy) override;
PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData,
ReadLockDescriptor& aReadLock,
const LayersBackend& aLayersBackend,
const TextureFlags& aFlags,
const uint64_t& aSerial);
bool DeallocPTextureParent(PTextureParent* actor);
// HostIPCAllocator
base::ProcessId GetChildProcessId() override { return OtherPid(); }
void NotifyNotUsed(PTextureParent* aTexture,
uint64_t aTransactionId) override;
void SendAsyncMessage(
const nsTArray<AsyncParentMessageData>& aMessage) override;
// ISurfaceAllocator
IShmemAllocator* AsShmemAllocator() override { return this; }
bool IsSameProcess() const override;
bool IPCOpen() const override { return !mClosed; }
// IShmemAllocator
bool AllocShmem(size_t aSize, ipc::Shmem* aShmem) override;
bool AllocUnsafeShmem(size_t aSize, ipc::Shmem* aShmem) override;
bool DeallocShmem(ipc::Shmem& aShmem) override;
explicit VideoBridgeParent(VideoBridgeSource aSource);
void Bind(Endpoint<PVideoBridgeParent>&& aEndpoint);
void ActorDealloc() override;
void ReleaseCompositorThread();
// This keeps us alive until ActorDestroy(), at which point we do a
// deferred destruction of ourselves.
RefPtr<VideoBridgeParent> mSelfRef;
RefPtr<CompositorThreadHolder> mCompositorThreadHolder;
std::map<uint64_t, PTextureParent*> mTextureMap;
bool mClosed;
} // namespace layers
} // namespace mozilla
#endif // gfx_layers_ipc_VideoBridgeParent_h_