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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at */
#ifndef mozilla_layers_LayerTreeOwnerTracker_h
#define mozilla_layers_LayerTreeOwnerTracker_h
#include "base/process.h" // for base::ProcessId
#include "LayersTypes.h" // for LayersId
#include "mozilla/Mutex.h" // for mozilla::Mutex
#include <functional>
#include <map>
namespace mozilla {
namespace dom {
class ContentParent;
namespace layers {
* A utility class for tracking which content processes should be allowed
* to access which layer trees.
* ProcessId's are used to track which content process can access the layer
* tree, and in the case of nested browser's we use the top level content
* processes' ProcessId.
* This class is only available in the main process and gpu process. Mappings
* are synced from main process to the gpu process. The actual syncing happens
* in GPUProcessManager, and so this class should not be used directly.
class LayerTreeOwnerTracker final {
static void Initialize();
static void Shutdown();
static LayerTreeOwnerTracker* Get();
* Map aLayersId and aProcessId together so that that process
* can access that layer tree.
void Map(LayersId aLayersId, base::ProcessId aProcessId);
* Remove an existing mapping.
void Unmap(LayersId aLayersId, base::ProcessId aProcessId);
* Checks whether it is okay for aProcessId to access aLayersId.
bool IsMapped(LayersId aLayersId, base::ProcessId aProcessId);
void Iterate(
const std::function<void(LayersId aLayersId, base::ProcessId aProcessId)>&
mozilla::Mutex mLayerIdsLock MOZ_UNANNOTATED;
std::map<LayersId, base::ProcessId> mLayerIds;
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_LayerTreeOwnerTracker_h