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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_CanvasTranslator_h
#define mozilla_layers_CanvasTranslator_h
#include <unordered_map>
#include <vector>
#include "mozilla/dom/ipc/IdType.h"
#include "mozilla/gfx/InlineTranslator.h"
#include "mozilla/gfx/RecordedEvent.h"
#include "CanvasChild.h"
#include "mozilla/layers/CanvasDrawEventRecorder.h"
#include "mozilla/layers/LayersSurfaces.h"
#include "mozilla/layers/PCanvasParent.h"
#include "mozilla/layers/RemoteTextureMap.h"
#include "mozilla/ipc/CrossProcessSemaphore.h"
#include "mozilla/Monitor.h"
#include "mozilla/UniquePtr.h"
namespace mozilla {
using EventType = gfx::RecordedEvent::EventType;
class TaskQueue;
namespace gfx {
class DrawTargetWebgl;
class SharedContextWebgl;
} // namespace gfx
namespace layers {
class SharedSurfacesHolder;
class TextureData;
class CanvasTranslator final : public gfx::InlineTranslator,
public PCanvasParent {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CanvasTranslator)
friend class PProtocolParent;
CanvasTranslator(layers::SharedSurfacesHolder* aSharedSurfacesHolder,
const dom::ContentParentId& aContentId, uint32_t aManagerId);
const dom::ContentParentId& GetContentId() const { return mContentId; }
uint32_t GetManagerId() const { return mManagerId; }
/**
* Dispatches a runnable to the preferred task queue or thread.
*
* @param aRunnable the runnable to dispatch
*/
void DispatchToTaskQueue(already_AddRefed<nsIRunnable> aRunnable);
/**
* @returns true if running in the preferred task queue or thread for
* translation.
*/
bool IsInTaskQueue() const;
/**
* Initialize the canvas translator for a particular TextureType and
* CanvasEventRingBuffer.
*
* @param aTextureType the TextureType the translator will create
* @param aWebglTextureType the TextureType of any WebGL buffers
* @param aBackendType the BackendType for texture data
* @param aHeaderHandle handle for the control header
* @param aBufferHandles handles for the initial buffers for translation
* @param aBufferSize size of buffers and the default size
* @param aReaderSem reading blocked semaphore for the CanvasEventRingBuffer
* @param aWriterSem writing blocked semaphore for the CanvasEventRingBuffer
*/
ipc::IPCResult RecvInitTranslator(TextureType aTextureType,
TextureType aWebglTextureType,
gfx::BackendType aBackendType,
Handle&& aReadHandle,
nsTArray<Handle>&& aBufferHandles,
uint64_t aBufferSize,
CrossProcessSemaphoreHandle&& aReaderSem,
CrossProcessSemaphoreHandle&& aWriterSem);
/**
* Restart the translation from a Stopped state.
*/
ipc::IPCResult RecvRestartTranslation();
/**
* Adds a new buffer to be translated. The current buffer will be recycled if
* it is of the default size. The translation will then be restarted.
*/
ipc::IPCResult RecvAddBuffer(Handle&& aBufferHandle, uint64_t aBufferSize);
/**
* Sets the shared memory to be used for readback.
*/
ipc::IPCResult RecvSetDataSurfaceBuffer(Handle&& aBufferHandle,
uint64_t aBufferSize);
ipc::IPCResult RecvClearCachedResources();
void ActorDestroy(ActorDestroyReason why) final;
void CheckAndSignalWriter();
/**
* Translates events until no more are available or the end of a transaction
* If this returns false the caller of this is responsible for re-calling
* this function.
*/
void TranslateRecording();
/**
* Marks the beginning of rendering for a transaction. While in a transaction
* the translator will wait for a short time for events before returning.
* When not in a transaction the translator will only translate one event at a
* time.
*/
void BeginTransaction();
/**
* Marks the end of a transaction.
*/
void EndTransaction();
/**
* Flushes canvas drawing, for example to a device.
*/
void Flush();
/**
* Marks that device change processing in the writing process has finished.
*/
void DeviceChangeAcknowledged();
/**
* Used during playback of events to create DrawTargets. For the
* CanvasTranslator this means creating TextureDatas and getting the
* DrawTargets from those.
*
* @param aRefPtr the key to store the created DrawTarget against
* @param aTextureId texture ID for this DrawTarget
* @param aTextureOwnerId texture owner ID for this DrawTarget
* @param aSize the size of the DrawTarget
* @param aFormat the surface format for the DrawTarget
* @returns the new DrawTarget
*/
already_AddRefed<gfx::DrawTarget> CreateDrawTarget(
gfx::ReferencePtr aRefPtr, int64_t aTextureId,
RemoteTextureOwnerId aTextureOwnerId, const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat);
already_AddRefed<gfx::DrawTarget> CreateDrawTarget(
gfx::ReferencePtr aRefPtr, const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat) final;
already_AddRefed<gfx::GradientStops> GetOrCreateGradientStops(
gfx::DrawTarget* aDrawTarget, gfx::GradientStop* aRawStops,
uint32_t aNumStops, gfx::ExtendMode aExtendMode) final;
void CheckpointReached();
void PauseTranslation();
/**
* Removes the texture and other objects associated with a texture ID.
*
* @param aTextureId the texture ID to remove
*/
void RemoveTexture(int64_t aTextureId, RemoteTextureTxnType aTxnType = 0,
RemoteTextureTxnId aTxnId = 0);
bool LockTexture(int64_t aTextureId, OpenMode aMode,
bool aInvalidContents = false);
bool UnlockTexture(int64_t aTextureId);
bool PresentTexture(int64_t aTextureId, RemoteTextureId aId);
bool PushRemoteTexture(int64_t aTextureId, TextureData* aData,
RemoteTextureId aId, RemoteTextureOwnerId aOwnerId);
/**
* Overriden to remove any DataSourceSurfaces associated with the RefPtr.
*
* @param aRefPtr the key to the surface
* @param aSurface the surface to store
*/
void AddSourceSurface(gfx::ReferencePtr aRefPtr,
gfx::SourceSurface* aSurface) final {
if (mMappedSurface == aRefPtr) {
mPreparedMap = nullptr;
mMappedSurface = nullptr;
}
RemoveDataSurface(aRefPtr);
InlineTranslator::AddSourceSurface(aRefPtr, aSurface);
}
/**
* Removes the SourceSurface and other objects associated with a SourceSurface
* from another process.
*
* @param aRefPtr the key to the objects to remove
*/
void RemoveSourceSurface(gfx::ReferencePtr aRefPtr) final {
if (mMappedSurface == aRefPtr) {
mPreparedMap = nullptr;
mMappedSurface = nullptr;
}
RemoveDataSurface(aRefPtr);
InlineTranslator::RemoveSourceSurface(aRefPtr);
}
already_AddRefed<gfx::SourceSurface> LookupExternalSurface(
uint64_t aKey) final;
already_AddRefed<gfx::SourceSurface> LookupSourceSurfaceFromSurfaceDescriptor(
const SurfaceDescriptor& aDesc) final;
/**
* Gets the cached DataSourceSurface, if it exists, associated with a
* SourceSurface from another process.
*
* @param aRefPtr the key used to find the DataSourceSurface
* @returns the DataSourceSurface or nullptr if not found
*/
gfx::DataSourceSurface* LookupDataSurface(gfx::ReferencePtr aRefPtr);
/**
* Used to cache the DataSourceSurface from a SourceSurface associated with a
* SourceSurface from another process. This is to improve performance if we
* require the data for that SourceSurface.
*
* @param aRefPtr the key used to store the DataSourceSurface
* @param aSurface the DataSourceSurface to store
*/
void AddDataSurface(gfx::ReferencePtr aRefPtr,
RefPtr<gfx::DataSourceSurface>&& aSurface);
/**
* Gets the cached DataSourceSurface, if it exists, associated with a
* SourceSurface from another process.
*
* @param aRefPtr the key used to find the DataSourceSurface
* @returns the DataSourceSurface or nullptr if not found
*/
void RemoveDataSurface(gfx::ReferencePtr aRefPtr);
/**
* Sets a ScopedMap, to be used in a later event.
*
* @param aSurface the associated surface in the other process
* @param aMap the ScopedMap to store
*/
void SetPreparedMap(gfx::ReferencePtr aSurface,
UniquePtr<gfx::DataSourceSurface::ScopedMap> aMap);
/**
* Gets the ScopedMap stored using SetPreparedMap.
*
* @param aSurface must match the surface from the SetPreparedMap call
* @returns the ScopedMap if aSurface matches otherwise nullptr
*/
UniquePtr<gfx::DataSourceSurface::ScopedMap> GetPreparedMap(
gfx::ReferencePtr aSurface);
void PrepareShmem(int64_t aTextureId);
void RecycleBuffer();
void NextBuffer();
void GetDataSurface(uint64_t aSurfaceRef);
static void Shutdown();
private:
~CanvasTranslator();
void AddBuffer(Handle&& aBufferHandle, size_t aBufferSize);
void SetDataSurfaceBuffer(Handle&& aBufferHandle, size_t aBufferSize);
bool ReadNextEvent(EventType& aEventType);
bool HasPendingEvent();
bool ReadPendingEvent(EventType& aEventType);
bool CheckDeactivated();
void Deactivate();
bool TryDrawTargetWebglFallback(int64_t aTextureId,
gfx::DrawTargetWebgl* aWebgl);
void ForceDrawTargetWebglFallback();
void BlockCanvas();
UniquePtr<TextureData> CreateTextureData(const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat,
bool aClear);
void EnsureRemoteTextureOwner(
RemoteTextureOwnerId aOwnerId = RemoteTextureOwnerId());
UniquePtr<TextureData> CreateOrRecycleTextureData(const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat);
already_AddRefed<gfx::DrawTarget> CreateFallbackDrawTarget(
gfx::ReferencePtr aRefPtr, int64_t aTextureId,
RemoteTextureOwnerId aTextureOwnerId, const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat);
void ClearTextureInfo();
bool HandleExtensionEvent(int32_t aType);
bool CreateReferenceTexture();
bool CheckForFreshCanvasDevice(int aLineNumber);
void NotifyDeviceChanged();
bool EnsureSharedContextWebgl();
gfx::DrawTargetWebgl* GetDrawTargetWebgl(int64_t aTextureId,
bool aCheckForFallback = true) const;
void NotifyRequiresRefresh(int64_t aTextureId, bool aDispatch = true);
void CacheSnapshotShmem(int64_t aTextureId, bool aDispatch = true);
void ClearCachedResources();
const RefPtr<TaskQueue> mTranslationTaskQueue;
const RefPtr<SharedSurfacesHolder> mSharedSurfacesHolder;
#if defined(XP_WIN)
RefPtr<ID3D11Device> mDevice;
#endif
static StaticRefPtr<gfx::SharedContextWebgl> sSharedContext;
RefPtr<gfx::SharedContextWebgl> mSharedContext;
RefPtr<RemoteTextureOwnerClient> mRemoteTextureOwner;
size_t mDefaultBufferSize = 0;
uint32_t mMaxSpinCount;
TimeDuration mNextEventTimeout;
using State = CanvasDrawEventRecorder::State;
using Header = CanvasDrawEventRecorder::Header;
RefPtr<ipc::SharedMemoryBasic> mHeaderShmem;
Header* mHeader = nullptr;
struct CanvasShmem {
RefPtr<ipc::SharedMemoryBasic> shmem;
auto Size() { return shmem->Size(); }
gfx::MemReader CreateMemReader() {
return {static_cast<char*>(shmem->memory()), Size()};
}
};
std::queue<CanvasShmem> mCanvasShmems;
CanvasShmem mCurrentShmem;
gfx::MemReader mCurrentMemReader{0, 0};
RefPtr<ipc::SharedMemoryBasic> mDataSurfaceShmem;
UniquePtr<CrossProcessSemaphore> mWriterSemaphore;
UniquePtr<CrossProcessSemaphore> mReaderSemaphore;
TextureType mTextureType = TextureType::Unknown;
TextureType mWebglTextureType = TextureType::Unknown;
UniquePtr<TextureData> mReferenceTextureData;
dom::ContentParentId mContentId;
uint32_t mManagerId;
// Sometimes during device reset our reference DrawTarget can be null, so we
// hold the BackendType separately.
gfx::BackendType mBackendType = gfx::BackendType::NONE;
base::ProcessId mOtherPid = base::kInvalidProcessId;
struct TextureInfo {
gfx::ReferencePtr mRefPtr;
UniquePtr<TextureData> mTextureData;
RefPtr<gfx::DrawTarget> mDrawTarget;
RemoteTextureOwnerId mRemoteTextureOwnerId;
bool mNotifiedRequiresRefresh = false;
// Ref-count of how active uses of the DT. Avoids deletion when locked.
int32_t mLocked = 1;
OpenMode mTextureLockMode = OpenMode::OPEN_NONE;
gfx::DrawTargetWebgl* GetDrawTargetWebgl(
bool aCheckForFallback = true) const;
};
std::unordered_map<int64_t, TextureInfo> mTextureInfo;
nsRefPtrHashtable<nsPtrHashKey<void>, gfx::DataSourceSurface> mDataSurfaces;
gfx::ReferencePtr mMappedSurface;
UniquePtr<gfx::DataSourceSurface::ScopedMap> mPreparedMap;
Atomic<bool> mDeactivated{false};
Atomic<bool> mBlocked{false};
Atomic<bool> mIPDLClosed{false};
bool mIsInTransaction = false;
bool mDeviceResetInProgress = false;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_CanvasTranslator_h