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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_GpuProcessD3D11TextureMap_H
#define MOZILLA_GFX_GpuProcessD3D11TextureMap_H
#include <d3d11.h>
#include <unordered_map>
#include <unordered_set>
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/Maybe.h"
#include "mozilla/StaticPtr.h"
namespace mozilla {
namespace layers {
class IMFSampleUsageInfo;
class TextureWrapperD3D11Allocator;
/**
* A class to manage ID3D11Texture2Ds that is shared without using shared handle
* in GPU process. On some GPUs, ID3D11Texture2Ds of hardware decoded video
* frames with zero video frame copy could not use shared handle.
*/
class GpuProcessD3D11TextureMap {
struct UpdatingTextureHolder;
public:
static void Init();
static void Shutdown();
static GpuProcessD3D11TextureMap* Get() { return sInstance; }
static GpuProcessTextureId GetNextTextureId();
GpuProcessD3D11TextureMap();
~GpuProcessD3D11TextureMap();
void Register(GpuProcessTextureId aTextureId, ID3D11Texture2D* aTexture,
uint32_t aArrayIndex, const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo);
void Register(const MonitorAutoLock& aProofOfLock,
GpuProcessTextureId aTextureId, ID3D11Texture2D* aTexture,
uint32_t aArrayIndex, const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo);
void Unregister(GpuProcessTextureId aTextureId);
RefPtr<ID3D11Texture2D> GetTexture(GpuProcessTextureId aTextureId);
Maybe<HANDLE> GetSharedHandleOfCopiedTexture(GpuProcessTextureId aTextureId);
size_t GetWaitingTextureCount() const;
bool WaitTextureReady(const GpuProcessTextureId aTextureId);
void PostUpdateTextureDataTask(const GpuProcessTextureId aTextureId,
TextureHost* aTextureHost,
TextureHost* aWrappedTextureHost,
TextureWrapperD3D11Allocator* aAllocator);
void HandleInTextureUpdateThread();
private:
struct TextureHolder {
TextureHolder(ID3D11Texture2D* aTexture, uint32_t aArrayIndex,
const gfx::IntSize& aSize,
RefPtr<IMFSampleUsageInfo> aUsageInfo);
TextureHolder() = default;
RefPtr<ID3D11Texture2D> mTexture;
uint32_t mArrayIndex = 0;
gfx::IntSize mSize;
RefPtr<IMFSampleUsageInfo> mIMFSampleUsageInfo;
RefPtr<ID3D11Texture2D> mCopiedTexture;
RefPtr<gfx::FileHandleWrapper> mCopiedTextureSharedHandle;
};
struct UpdatingTextureHolder {
UpdatingTextureHolder(const GpuProcessTextureId aTextureId,
TextureHost* aTextureHost,
TextureHost* aWrappedTextureHost,
TextureWrapperD3D11Allocator* aAllocator);
~UpdatingTextureHolder();
const GpuProcessTextureId mTextureId;
RefPtr<TextureHost> mTextureHost;
CompositableTextureHostRef mWrappedTextureHost;
RefPtr<TextureWrapperD3D11Allocator> mAllocator;
};
enum class UpdatingStatus { Waiting, Updating, Error };
RefPtr<ID3D11Texture2D> UpdateTextureData(UpdatingTextureHolder* aHolder);
mutable Monitor mMonitor MOZ_UNANNOTATED;
std::unordered_map<GpuProcessTextureId, TextureHolder,
GpuProcessTextureId::HashFn>
mD3D11TexturesById;
std::deque<UniquePtr<UpdatingTextureHolder>> mWaitingTextureQueue;
std::unordered_set<GpuProcessTextureId, GpuProcessTextureId::HashFn>
mWaitingTextures;
static StaticAutoPtr<GpuProcessD3D11TextureMap> sInstance;
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_GpuProcessD3D11TextureMap_H */