BlendShaderConstants.h |
|
709 |
CompositorD3D11.cpp |
|
44295 |
CompositorD3D11.h |
Start a new frame.
|
7101 |
CompositorD3D11.hlsl |
|
5309 |
DeviceAttachmentsD3D11.cpp |
static |
8588 |
DeviceAttachmentsD3D11.h |
|
2974 |
FenceD3D11.cpp |
static |
5207 |
FenceD3D11.h |
|
2876 |
genshaders.py |
// AUTOGENERATED - DO NOT EDIT
namespace mozilla {
namespace layers {
struct ShaderBytes { const void* mData; size_t mLength; };
|
5307 |
GpuProcessD3D11QueryMap.cpp |
static |
1723 |
GpuProcessD3D11QueryMap.h |
A class to manage ID3D11Queries that is shared in GPU process.
|
1474 |
GpuProcessD3D11TextureMap.cpp |
static |
13170 |
GpuProcessD3D11TextureMap.h |
A class to manage ID3D11Texture2Ds that is shared without using shared handle
in GPU process. On some GPUs, ID3D11Texture2Ds of hardware decoded video
frames with zero video frame copy could not use shared handle.
|
4236 |
HelpersD3D11.h |
|
2268 |
ShaderDefinitionsD3D11.h |
|
1058 |
shaders.manifest |
|
234 |
TextureD3D11.cpp |
This class gets its lifetime tied to a D3D texture
and increments memory usage on construction and decrements
on destruction |
65981 |
TextureD3D11.h |
|
18953 |
TextureHostWrapperD3D11.cpp |
|
12828 |
TextureHostWrapperD3D11.h |
A Class that allocates and recycles ID3D11Texture2D in TextureUpdate thread.
And manages in use TextureHostWrapperD3D11s in compositor thread.
|
5724 |
VideoProcessorD3D11.cpp |
static |
7737 |
VideoProcessorD3D11.h |
|
2609 |