Name Description Size
BlendShaderConstants.h 2100
BlendingHelpers.hlslh 4104
CompositorD3D11.cpp 58517
CompositorD3D11.h Start a new frame. 10230
CompositorD3D11.hlsl 15062
DeviceAttachmentsD3D11.cpp static 11948
DeviceAttachmentsD3D11.h 3648
DiagnosticsD3D11.cpp 2824
DiagnosticsD3D11.h 1350
HelpersD3D11.h 1811
ReadbackManagerD3D11.cpp 5185
ReadbackManagerD3D11.h Tell the readback manager to post a readback task. @param aTexture D3D10_USAGE_STAGING texture that will contain the data that was readback. @param aSink TextureReadbackSink that the resulting DataSourceSurface should be dispatched to. 2070
ShaderDefinitionsD3D11.h 1058
TextureD3D11.cpp This class gets its lifetime tied to a D3D texture and increments memory usage on construction and decrements on destruction 61398
TextureD3D11.h 18821
genshaders.py // AUTOGENERATED - DO NOT EDIT namespace mozilla { namespace layers { struct ShaderBytes { const void* mData; size_t mLength; }; 5345
mlgshaders 27
shaders.manifest 580