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Test Info:

<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>Various touch tests that spawn in new windows (3)</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
<script type="application/javascript" src="apz_test_utils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
<script type="application/javascript">
var touch_action_prefs = getPrefs("TOUCH_ACTION");
var subtests = [
// Simple test to exercise touch-action CSS property
{"file": "helper_touch_action.html", "prefs": touch_action_prefs},
// More complex touch-action tests, with overlapping regions and such
{"file": "helper_touch_action_complex.html", "prefs": touch_action_prefs},
// Tests that touch-action CSS properties are handled in APZ without waiting
// on the main-thread, when possible
{"file": "helper_touch_action_regions.html", "prefs": touch_action_prefs},
// Tests that touch-action inside zero-opacity items are respected
{"file": "helper_touch_action_zero_opacity_bug1500864.html", "prefs": touch_action_prefs},
// Add new subtests to test_group_touch_events-N.html (for largest N),
// not this file (exceptions may be made for quick-running tests that
// need the touch-action prefs).
];
if (isApzEnabled()) {
ok(window.TouchEvent, "Check if TouchEvent is supported (it should be, the test harness forces it on everywhere)");
if (getPlatform() == "android") {
// This has a lot of subtests, and Android emulators are slow.
SimpleTest.requestLongerTimeout(2);
}
SimpleTest.waitForExplicitFinish();
window.onload = function() {
runSubtestsSeriallyInFreshWindows(subtests)
.then(SimpleTest.finish, SimpleTest.finishWithFailure);
};
}
</script>
</head>
<body>
</body>
</html>