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<!DOCTYPE HTML>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, minimum-scale=1.0">
<title>Tests that pending visual scroll positions on RSFs of non-RCDs get cleared properly</title>
<script src="apz_test_utils.js"></script>
<script src="apz_test_native_event_utils.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<body>
<iframe style="width: 300px; height: 300px" id="scroller"></iframe>
<script>
function populateScroller() {
let text = '<div id="line0">line 0</div><br>';
for (let i = 1; i < 100; i++) {
text += 'line ' + i + '<br>';
}
/* eslint-disable no-unsanitized/property */
document.querySelector('#scroller').contentDocument.body.innerHTML = text;
}
function reconstructScroller() {
let scroller = document.querySelector('#scroller');
scroller.style.display = 'none';
/* eslint-disable no-unused-vars */
let dummyToForceFlush = scroller.scrollTop;
scroller.style.display = '';
dummyToForceFlush = scroller.scrollTop;
}
async function test() {
let scroller = document.querySelector('#scroller');
let subwin = scroller.contentWindow;
populateScroller();
subwin.scrollTo(0, 100);
is(subwin.scrollY, 100, 'Scroller scrolled down to y=100');
// let the visual scroll position round-trip through APZ
await promiseApzFlushedRepaints();
// frame reconstruction does a ScrollToVisual. The bug is that the pending
// visual scroll offset update never gets cleared even though the paint
// transaction should clear it.
reconstructScroller();
await promiseApzFlushedRepaints();
// Scroll back up to the top using APZ-side scrolling, and wait for the APZ
// wheel animation to complete and the final scroll position to get synced
// back to the main thread. The large -250 scroll delta required here is due
// to bug 1662487.
await promiseMoveMouseAndScrollWheelOver(subwin, 10, 10, true, -250);
let utils = SpecialPowers.getDOMWindowUtils(window);
for (let i = 0; i < 60; i++) {
utils.advanceTimeAndRefresh(16);
}
utils.restoreNormalRefresh();
await promiseApzFlushedRepaints();
is(subwin.scrollY, 0, 'Scroller scrolled up to y=0');
// Do a mouse-drag-selection. I couldn't find any simpler way to reproduce
// the problem.
const kMouseMovePixels = 10;
let promiseMouseMovesDone = new Promise((resolve) => {
let mouseDownX = 0;
subwin.document.documentElement.addEventListener('mousedown', (e) => {
dump(`Got mousedown at ${e.screenX}\n`);
mouseDownX = e.screenX;
});
subwin.document.documentElement.addEventListener('mousemove', (e) => {
// Mousemove events can get squashed together so we check the coord
// instead.
dump(`Got mousemove at ${e.screenX}\n`);
if (e.screenX - mouseDownX >= kMouseMovePixels) {
resolve();
}
});
});
let line0 = subwin.document.querySelector('#line0');
let dragFinisher = await promiseNativeMouseDrag(line0, 1, 5, kMouseMovePixels, 0, kMouseMovePixels);
await promiseMouseMovesDone;
await dragFinisher();
is(subwin.scrollY, 0, 'Scroller should remain at y=0');
}
waitUntilApzStable()
.then(test)
.then(subtestDone, subtestFailed);
</script>