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<!DOCTYPE HTML>
<html>
<head>
<title>Scrolling over checkerboarded area respects overscroll-behavior</title>
<script type="application/javascript" src="apz_test_utils.js"></script>
<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<meta name="viewport" content="width=device-width"/>
<style>
#subframe {
width: 100px;
height: 100px;
overflow: scroll;
margin-top: 10px;
margin-left: 10px;
overscroll-behavior: contain;
}
#contents {
width: 100%;
height: 1000px;
background-image: linear-gradient(red, blue);
}
</style>
</head>
<body>
<div id="subframe">
<div id="contents"></div>
</div>
<div id="make_root_scrollable" style="height: 5000px"></div>
</body>
<script type="application/javascript">
async function test() {
var config = getHitTestConfig();
var utils = config.utils;
var subframe = document.getElementById("subframe");
// Activate the scrollframe but keep the main-thread scroll position at 0.
// Also apply an async scroll offset in the y-direction large enough
// to make the scrollframe checkerboard.
// Note: We have to be careful with the numbers here.
// promiseMoveMouseAndScrollWheelOver() relies on the main thread receiving
// the synthesized mouse-move and wheel events. However, the async
// transform created by setAsyncScrollOffset() will cause an untransform
// to be applied to the synthesized events' coordinates before they're
// passed to the main thread. We have to make sure the transform is
// large enough to cause the scroll frame to checkerboard, but not so
// large that the untransformed coordinates hit-test out of bounds for
// the browser's content area. This is why we make the scroll frame
// small (100x100), and give it a display port that's also just 100x100,
// so we can keep the async scroll offset small enough (300 in this case)
// that the untransformed coordinates are still in-bounds for the window.
utils.setDisplayPortForElement(0, 0, 100, 100, subframe, 1);
await promiseAllPaintsDone();
var scrollY = 300;
utils.setAsyncScrollOffset(subframe, 0, scrollY);
// Tick the refresh driver once to make sure the compositor has applied the
// async scroll offset (for WebRender hit-testing we need to make sure WR has
// the latest info).
utils.advanceTimeAndRefresh(16);
utils.restoreNormalRefresh();
// Scroll over the subframe, and make sure that the page does not scroll,
// i.e. overscroll-behavior is respected.
var waitForScroll = false; // don't wait for a scroll event, it will never come
await promiseMoveMouseAndScrollWheelOver(subframe, 50, 50, waitForScroll);
is(window.scrollY, 0, "overscroll-behavior was respected");
}
waitUntilApzStable()
.then(test)
.then(subtestDone, subtestFailed);
</script>
</html>