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<!DOCTYPE html>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, minimum-scale=1.0">
<script src="apz_test_utils.js"></script>
<script src="apz_test_native_event_utils.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<div id="content">
<div id="lhs">
<ul>
<li>Test item 1</li>
<li>Test item 2</li>
<li>Test item 3</li>
<li>Test item 4</li>
<li>Test item 5</li>
<li>Test item 6</li>
<li>Test item 7</li>
<li>Test item 8</li>
<li>Test item 9</li>
<li>Test item 10</li>
<li>Test item 11</li>
<li>Test item 13</li>
<li>Test item 14</li>
<li>Test item 15</li>
<li>Test item 16</li>
<li>Test item 17</li>
<li>Test item 18</li>
<li>Test item 19</li>
</ul>
</div>
<div id="center">
<div>
Steps to reproduce:
<ol>
<li>Scroll the list of "test items" all the way to the bottom
<li>Click on the reparent button below
<li>Click on one of the test items
<li>The `clickTarget` JS variable should match the thing you clicked on
</ol>
</div>
<button onclick="reparent()"> Click here to reparent </button>
</div>
</div>
<style>
#content {
display: flex;
height: 300px;
background-color: pink;
border: 3px solid green;
}
#lhs, #rhs {
width: 250px;
overflow: scroll;
flex: 0 0 250px
}
#center {
padding: 20px;
}
ul {
margin: 16px 0px;
}
/* Each element has a border-height of 20 + (2 * 5) + (2 * 1) = 32px */
ul li {
background-color: aqua;
border: 1px solid blue;
padding: 5px;
cursor: pointer;
height: 20px;
}
</style>
<script>
var clickTarget = null;
for (var el of document.querySelectorAll("ul li")) {
el.addEventListener("click", function(e) {
clickTarget = e.target;
});
}
function reparent() {
var content = document.getElementById("content");
var lhs = document.getElementById("lhs");
content.appendChild(lhs);
lhs.id = "rhs";
}
function getAsyncScrollOffsetForUniqueRcdChild() {
let apzcTree = getLastApzcTree();
let rcd = findRcdNode(apzcTree);
// We assume a unique child of the RCD. If this is not the case, bail out.
if (rcd == null || rcd.children.length != 1) {
info("Did not find unique child on the RCD: rcd=" + JSON.stringify(rcd));
return {x: -1, y: -1};
}
let child = rcd.children[0];
return parsePoint(child.asyncScrollOffset);
}
async function test() {
if (getPlatform() == "android") {
ok(true, "Mousewheel is not supported on android, skipping test...");
return;
}
// Simulate user mouse-wheel scrolling the lhs pane down to the bottom.
let lhs = document.getElementById("lhs");
let scrollendPromise = promiseScrollend(lhs);
while (lhs.scrollTop < lhs.scrollTopMax) {
await promiseNativeWheelAndWaitForScrollEvent(
lhs,
50, 50,
0, -50);
info("Did scroll, pos is now " + lhs.scrollTop + "/" + lhs.scrollTopMax);
}
// Wait for the animation to be completely done. (scrollTop is rounded to
// the nearest integer value, so at the time scrollTop reaches scrollTopMax,
// the compositor animation may still be a sub-pixel amount away from the
// destination).
await scrollendPromise;
await promiseApzFlushedRepaints();
// Click at 50,50 from the top-left corner of the lhs pane. If lhs were
// not scrolled, this would hit "Test item 2" but since lhs is scrolled
// it should hit something else. So let's check that it doesn't hit
// "Test item 2".
await promiseNativeMouseEventWithAPZAndWaitForEvent({
type: "click",
target: lhs,
offsetX: 50,
offsetY: 50,
});
isnot(clickTarget, null, "Click target got set");
info("Hit " + clickTarget.textContent);
isnot(clickTarget.textContent, "Test item 2", "Item two didn't get hit");
clickTarget = null;
// Do the reparenting
reparent();
await promiseApzFlushedRepaints();
info("Done reparent + wait, about to fire click...");
// Now fire the click on the reparented element (which is now called "rhs")
// at the same 50,50 offset from the top-left. This time it *should* hit
// "Test item 2" because the reparenting should reset the scroll offset
// back to zero.
await promiseNativeMouseEventWithAPZAndWaitForEvent({
type: "click",
target: document.getElementById("rhs"),
offsetX: 50,
offsetY: 50,
});
// Check that the visual scroll position (as determined by the compositor
// scroll offset) is consistent with the main-thread scroll position (as
// determined by the click target). In both cases the scroll position
// should have gotten reset back to zero with the reparenting step. In
// bug 1662379 the visual scroll position was *not* getting reset, and
// so even though the main-thread click target was "Test item 2", the
// compositor scroll offset was non-zero, so to the user the click
// appeared to trigger something different from what they clicked on.
isnot(clickTarget, null, "Click target got set");
is(clickTarget.textContent, "Test item 2", "Item two got hit correctly");
let rhsCompositorScrollOffset = getAsyncScrollOffsetForUniqueRcdChild();
is(rhsCompositorScrollOffset.x, 0, "rhs compositor x-offset is zero");
is(rhsCompositorScrollOffset.y, 0, "rhs compositor y-offset is zero");
}
waitUntilApzStable()
.then(test)
.then(subtestDone, subtestFailed);
</script>