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<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=width-device; initial-scale=1.0">
<title>Test that events are not delivered during a fast fling</title>
<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
<script type="application/javascript" src="apz_test_utils.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
</head>
<body style="height:2000vh">
</body>
<script type="application/javascript">
SimpleTest.requestFlakyTimeout(
"Wait for a period of the time where touch events trigger a fast fling"
);
const isAndroid = getPlatform() == "android";
async function synthesizeNativeTouchOnWindow(aX, aY, aType) {
// We use `synthesizeNativeTouch` directly here since with
// `synthesizeNativeTouchSequences` we can't do fast fling because
// every time stamp difference of each touch event becomes smaller than
// `MIN_VELOCITY_SAMPLE_TIME` (50ms) on desktops.
await synthesizeNativeTouch(document.documentElement, aX, aY, aType);
if (!isAndroid) {
// Wait 50ms.
await new Promise(resolve => setTimeout(resolve, 50));
}
}
async function test() {
let scrollEventPromise = waitForScrollEvent(window);
let touchendEventPromise = promiseOneEvent(window, "touchend");
// Do a fast fling.
await synthesizeNativeTouchOnWindow(
100, 400,
SpecialPowers.DOMWindowUtils.TOUCH_CONTACT);
// Call promiseApzFlushedRepaints to make sure the response from the
// main-thread has been received in APZ.
await promiseApzFlushedRepaints();
await synthesizeNativeTouchOnWindow(
100, 390,
SpecialPowers.DOMWindowUtils.TOUCH_CONTACT);
await synthesizeNativeTouchOnWindow(
100, 380,
SpecialPowers.DOMWindowUtils.TOUCH_CONTACT);
await synthesizeNativeTouchOnWindow(
100, 370,
SpecialPowers.DOMWindowUtils.TOUCH_CONTACT);
await synthesizeNativeTouchOnWindow(
100, 100,
SpecialPowers.DOMWindowUtils.TOUCH_REMOVE);
await Promise.all([ scrollEventPromise, touchendEventPromise ]);
// Now we should be in a fast-fling state so that there should be no event observed.
window.addEventListener("touchstart", () => {
ok(false, "touchstart event should not be delivered.");
});
window.addEventListener("touchmove", () => {
ok(false, "touchmove event should not be delivered.");
});
window.addEventListener("touchend", () => {
ok(false, "touchend event should not be delivered.");
});
window.addEventListener("contextmenu", () => {
ok(false, "contextmenu event should not be delivered.");
});
await synthesizeNativeTouch(window, 100, 200,
SpecialPowers.DOMWindowUtils.TOUCH_CONTACT);
const context_menus_delay = SpecialPowers.getIntPref("ui.click_hold_context_menus.delay");
// Waiting for a period of the time that a contextmenu event would be fired.
await new Promise(resolve => setTimeout(resolve, context_menus_delay));
scrollEventPromise = waitForScrollEvent(window);
await synthesizeNativeTouch(window, 100, 200,
SpecialPowers.DOMWindowUtils.TOUCH_CONTACT);
await synthesizeNativeTouch(window, 100, 150,
SpecialPowers.DOMWindowUtils.TOUCH_CONTACT);
await synthesizeNativeTouch(window, 100, 100,
SpecialPowers.DOMWindowUtils.TOUCH_REMOVE);
await scrollEventPromise;
}
if (getPlatform() == "windows") {
ok(true, "Test doesn't run on Windows since it frequently fais probably " +
"due to the difference of contextmenu event");
subtestDone();
} else if (getPlatform() == "android" && SpecialPowers.isDebugBuild) {
ok(true, "Test doesn't run on Android debug builds since processing each " +
"touch event sometimes takes over AssumePointerMoveStoppedTime in " +
"AndroidVelocityTracker.cpp");
subtestDone();
} else {
waitUntilApzStable()
.then(test)
.then(subtestDone, subtestFailed);
}
</script>
</html>