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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at */
interface GamepadServiceTest
readonly attribute GamepadMappingType noMapping;
readonly attribute GamepadMappingType standardMapping;
readonly attribute GamepadHand noHand;
readonly attribute GamepadHand leftHand;
readonly attribute GamepadHand rightHand;
Promise<unsigned long> addGamepad(DOMString id,
GamepadMappingType mapping,
GamepadHand hand,
unsigned long numButtons,
unsigned long numAxes,
unsigned long numHaptics,
unsigned long numLightIndicator,
unsigned long numTouchEvents);
Promise<unsigned long> removeGamepad(unsigned long index);
Promise<unsigned long> newButtonEvent(unsigned long index,
unsigned long button,
boolean pressed,
boolean touched);
Promise<unsigned long> newButtonValueEvent(unsigned long index,
unsigned long button,
boolean pressed,
boolean touched,
double value);
Promise<unsigned long> newAxisMoveEvent(unsigned long index,
unsigned long axis,
double value);
Promise<unsigned long> newPoseMove(unsigned long index,
Float32Array? orient,
Float32Array? pos,
Float32Array? angVelocity,
Float32Array? angAcceleration,
Float32Array? linVelocity,
Float32Array? linAcceleration);
Promise<unsigned long> newTouch(unsigned long index, unsigned long aTouchArrayIndex,
unsigned long touchId, octet surfaceId,
Float32Array position, Float32Array? surfaceDimension);