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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_WindowsLocationChild_h__
#define mozilla_dom_WindowsLocationChild_h__
#include "mozilla/dom/PWindowsLocationChild.h"
#include "mozilla/WeakPtr.h"
class ILocation;
namespace mozilla::dom {
// Geolocation actor in utility process.
class WindowsLocationChild final : public PWindowsLocationChild,
public SupportsWeakPtr {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WindowsLocationChild, override);
public:
WindowsLocationChild();
using IPCResult = ::mozilla::ipc::IPCResult;
IPCResult RecvStartup();
IPCResult RecvRegisterForReport();
IPCResult RecvUnregisterForReport();
IPCResult RecvSetHighAccuracy(bool aEnable);
void ActorDestroy(ActorDestroyReason aWhy) override;
private:
~WindowsLocationChild() override;
// The COM object the actors are proxying calls for.
RefPtr<ILocation> mLocation;
bool mHighAccuracy = false;
};
} // namespace mozilla::dom
#endif // mozilla_dom_WindowsLocationChild_h__