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Test Info:

<!DOCTYPE HTML>
<html>
<head>
<script type="application/javascript" src="pc.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
createHTML({
bug: "1439001",
title: "Test audio unidirectional getSynchronizationSources"
});
var waitForSyncSources = async (test) => {
let receiver = test.pcRemote.getReceivers()[0];
ok(receiver, "Remote has a receiver");
// Wait for remote sync source
while (!receiver.getSynchronizationSources().length) {
await wait(250);
}
is(receiver.getSynchronizationSources().length, 1,
"Remote receiver has a synchronization source");
// Make sure local has no sync source
is(test.pcLocal.getReceivers()[0].getSynchronizationSources().length, 0,
"Local receiver has no synchronization source");
};
/*
* Test to make sure that in unidirectional calls, the receiving end has
* synchronization sources with audio levels, and the sending end has none.
*/
var testGetSynchronizationSourcesUnidirectional = async (test) => {
await waitForSyncSources(test);
let receiver = test.pcRemote.getReceivers()[0];
let syncSources = receiver.getSynchronizationSources();
ok(syncSources.length,
"Receiver has Synchronization sources " + JSON.stringify(syncSources));
is(syncSources.length, 1, "Receiver has only a single sync source");
let syncSource = syncSources[0];
ok(syncSource.audioLevel !== undefined, "SynchronizationSource has audioLevel");
};
var test;
runNetworkTest(function(options) {
test = new PeerConnectionTest(options);
test.chain.insertAfter("PC_REMOTE_WAIT_FOR_MEDIA_FLOW",
[testGetSynchronizationSourcesUnidirectional]);
test.setMediaConstraints([{audio: true}], []);
test.pcLocal.audioElementsOnly = true;
return test.run();
});
</script>
</pre>
</body>
</html>