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Test Info:

<!DOCTYPE HTML>
<html>
<head>
<script type="application/javascript" src="pc.js"></script>
<script type="application/javascript" src="sdpUtils.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
createHTML({
bug: "1213773",
title: "Renegotiation: answerer uses a=inactive for audio"
});
runNetworkTest(function (options) {
const helper = new AudioStreamFlowingHelper();
const test = new PeerConnectionTest(options);
test.setMediaConstraints([{audio: true}], []);
let haveFirstUnmuteEvent;
test.chain.insertBefore("PC_REMOTE_SET_LOCAL_DESCRIPTION", [
function PC_REMOTE_SETUP_ONUNMUTE_1() {
haveFirstUnmuteEvent = haveEvent(test.pcRemote._pc.getReceivers()[0].track, "unmute");
}
]);
test.chain.append([
function PC_REMOTE_CHECK_AUDIO_UNMUTED() {
return haveFirstUnmuteEvent;
},
function PC_REMOTE_CHECK_AUDIO_FLOWING() {
return helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]);
}
]);
addRenegotiation(test.chain, []);
test.chain.insertAfter("PC_LOCAL_GET_ANSWER", [
function PC_LOCAL_REWRITE_REMOTE_SDP_INACTIVE(test) {
test._remote_answer.sdp =
sdputils.setAllMsectionsInactive(test._remote_answer.sdp);
}
], false, 1);
test.chain.append([
function PC_REMOTE_CHECK_AUDIO_NOT_FLOWING() {
return helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[0]);
}
]);
test.chain.remove("PC_REMOTE_CHECK_STATS", 1);
test.chain.remove("PC_LOCAL_CHECK_STATS", 1);
test.chain.remove("PC_REMOTE_WAIT_FOR_MEDIA_FLOW", 1);
addRenegotiation(test.chain, []);
test.chain.append([
function PC_REMOTE_CHECK_AUDIO_FLOWING_2() {
return helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]);
}
]);
return test.run();
});
</script>
</pre>
</body>
</html>