Name Description Size
CandidateInfo.h 696
CommonTypes.h 1906
EncodingConstraints.h This returns true if the constraints affecting resolution are equal. 1893
MediaEngineWrapper.h A Custom scoped template to release a resoure of Type T with a function of Type F ScopedCustomReleasePtr<webrtc::VoENetwork> ptr = webrtc::VoENetwork->GetInterface(voiceEngine); 837
NullDeleter.h Helper class to allow smart pointers to stack objects to be constructed for ease of unit testing. Recycled here to help expose a shared_ptr interface to objects which are really raw pointers. 493
NullTransport.h NullTransport is registered as ExternalTransport to throw away data 1306
Wrapper.h Wrapper - Helper class for wrapper objects. This helps to construct a shared_ptr object which wraps access to an underlying handle. (The handle could be a pointer to some low-level type, a conventional C handle, an int ID, a GUID, etc.) Usage: To obtain a FooPtr from a foo_handle_t, call FooPtr Foo::wrap(foo_handle_t); To implement Foo using Wrapper, Foo needs to include this macro in its class definition: CSF_DECLARE_WRAP(Foo, foo_handle_t); It also needs to include this in the cpp file, to provide the wrap() implementation and define the static Wrapper. CSF_IMPLEMENT_WRAP(Foo, foo_handle_t); These are all declared in common/Wrapper.h - Foo.h needs to include this too. The client needs to declare Foo(foo_handle_t) as private, and provide a suitable implementation, as well as implementing wrappers for any other functions to be exposed. The client needs to implement ~Foo() to perform any cleanup as usual. wrap() will always return the same FooPtr for a given foo_handle_t, it will not construct additional objects if a suitable one already exists. changeHandle() is used in rare cases where the underlying handle is changed, but the wrapper object is intended to remain. This is the case for the "fake" CC_DPCall generated on CC_DPLine::CreateCall(), where the correct IDPCall* is provided later. reset() is a cleanup step to wipe the handle map and allow memory to be reclaimed. Future enhancements: - For now, objects remain in the map forever. Better would be to add a releaseHandle() function which would allow the map to be emptied as underlying handles expired. While we can't force the client to give up its shared_ptr<Foo> objects, we can remove our own copy, for instance on a call ended event. 5143
YuvStamper.cpp 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 9879
YuvStamper.h 2536
browser_logging 4
csf_common.h This header file defines: csf_countof csf_sprintf csf_vsprintf 3073
moz.build 700
time_profiling 2