Source code
Revision control
Copy as Markdown
Other Tools
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef __D3D11TextureWrapper_h__
#define __D3D11TextureWrapper_h__
#include <functional>
#include "mozilla/UniquePtr.h"
struct AVFrame;
struct AVBufferRef;
struct ID3D11Texture2D;
namespace mozilla {
struct FFmpegLibWrapper;
// D3D11TextureWrapper manages the lifecycle of hardware buffers used
// by the FFVPX hardware decoder when zero-copy decoding is enabled. By
// adding a reference to the hardware buffer, it prevents the FFVPX decoder
// from reusing the buffer too early (while it is still being used for display),
// which can help avoid significant playback stutter.
class D3D11TextureWrapper final {
public:
D3D11TextureWrapper(AVFrame* aAVFrame, FFmpegLibWrapper* aLib,
ID3D11Texture2D* aTexture, unsigned int aArrayIdx,
std::function<void()>&& aReleaseMethod);
D3D11TextureWrapper(D3D11TextureWrapper&& aWrapper) = delete;
D3D11TextureWrapper(const D3D11TextureWrapper&& aWrapper) = delete;
~D3D11TextureWrapper();
ID3D11Texture2D* GetTexture() const { return mTexture; }
unsigned int GetArrayIdx() const { return mArrayIdx; }
private:
FFmpegLibWrapper* mLib;
ID3D11Texture2D* mTexture;
AVBufferRef* mHWAVBuffer;
const unsigned int mArrayIdx;
const std::function<void()> mReleaseMethod;
};
} // namespace mozilla
#endif // __D3D11TextureWrapper_h__