Source code
Revision control
Copy as Markdown
Other Tools
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef FFmpegAACDecoder_h_
#define FFmpegAACDecoder_h_
#include "FFmpegDataDecoder.h"
#include "FFmpegLibWrapper.h"
namespace mozilla {
template <int V>
class FFmpegAudioDecoder {};
template <>
class FFmpegAudioDecoder<LIBAV_VER>;
DDLoggedTypeNameAndBase(FFmpegAudioDecoder<LIBAV_VER>,
FFmpegDataDecoder<LIBAV_VER>);
template <>
class FFmpegAudioDecoder<LIBAV_VER>
: public FFmpegDataDecoder<LIBAV_VER>,
public DecoderDoctorLifeLogger<FFmpegAudioDecoder<LIBAV_VER>> {
public:
FFmpegAudioDecoder(const FFmpegLibWrapper* aLib,
const CreateDecoderParams& aDecoderParams);
virtual ~FFmpegAudioDecoder();
RefPtr<InitPromise> Init() override;
void InitCodecContext() MOZ_REQUIRES(sMutex) override;
static AVCodecID GetCodecId(const nsACString& aMimeType,
const AudioInfo& aInfo);
nsCString GetDescriptionName() const override {
#ifdef USING_MOZFFVPX
return "ffvpx audio decoder"_ns;
#else
return "ffmpeg audio decoder"_ns;
#endif
}
nsCString GetCodecName() const override;
private:
MediaResult DoDecode(MediaRawData* aSample, uint8_t* aData, int aSize,
bool* aGotFrame, DecodedData& aResults) override;
MediaResult DecodeUsingFFmpeg(AVPacket* aPacket, bool& aDecoded,
MediaRawData* aSample, DecodedData& aResults,
bool* aGotFrame);
MediaResult PostProcessOutput(bool aDecoded, MediaRawData* aSample,
DecodedData& aResults, bool* aGotFrame,
int32_t aSubmitted);
const AudioInfo mAudioInfo;
// True if the audio will be downmixed and rendered in mono.
bool mDefaultPlaybackDeviceMono;
};
} // namespace mozilla
#endif // FFmpegAACDecoder_h_