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Test Info: Warnings

<!DOCTYPE HTML>
<html>
<!--
-->
<head>
<title>Test for Bug 603008</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=508906">Mozilla Bug 603008</a>
<p id="display"></p>
<div id="content" style="display: none">
</div>
<pre id="test">
<script class="testbody" type="application/javascript">
/** Test for Bug 306008 - Touch* Events **/
let tests = [], testTarget, parent;
let touch = {
id: 0,
point: {x: 0, y: 0},
radius: {x: 0, y: 0},
rotation: 0,
force: 0.5,
target: null
}
function nextTest() {
if (tests.length)
SimpleTest.executeSoon(tests.shift());
}
function random() {
return Math.floor(Math.random() * 100);
}
function checkEvent(aFakeEvent) {
return function(aEvent) {
is(aFakeEvent.ctrlKey, aEvent.ctrlKey, "Correct ctrlKey");
is(aFakeEvent.altKey, aEvent.altKey, "Correct altKey");
is(aFakeEvent.shiftKey, aEvent.shiftKey, "Correct shiftKey");
is(aFakeEvent.metaKey, aEvent.metaKey, "Correct metaKey");
checkTouches(aFakeEvent.touches, aEvent.touches);
checkTouches(aFakeEvent.targetTouches, aEvent.targetTouches);
checkTouches(aFakeEvent.changedTouches, aEvent.changedTouches);
}
}
function checkTouches(aTouches1, aTouches2) {
is(aTouches1.length, aTouches2.length, "Correct touches length");
for (var i = 0; i < aTouches1.length; i++) {
checkTouch(aTouches1[i], aTouches2[i]);
}
}
function checkTouch(aFakeTouch, aTouch) {
is(aFakeTouch.identifier, aTouch.identifier, "Touch has correct identifier");
is(aFakeTouch.target, aTouch.target, "Touch has correct target");
is(aFakeTouch.page.x, aTouch.pageX, "Touch has correct pageX");
is(aFakeTouch.page.y, aTouch.pageY, "Touch has correct pageY");
is(aFakeTouch.page.x + Math.round(window.mozInnerScreenX), aTouch.screenX, "Touch has correct screenX");
is(aFakeTouch.page.y + Math.round(window.mozInnerScreenY), aTouch.screenY, "Touch has correct screenY");
is(aFakeTouch.page.x, aTouch.clientX, "Touch has correct clientX");
is(aFakeTouch.page.y, aTouch.clientY, "Touch has correct clientY");
is(aFakeTouch.radius.x, aTouch.radiusX, "Touch has correct radiusX");
is(aFakeTouch.radius.y, aTouch.radiusY, "Touch has correct radiusY");
is(aFakeTouch.rotationAngle, aTouch.rotationAngle, "Touch has correct rotationAngle");
is(aFakeTouch.force, aTouch.force, "Touch has correct force");
}
function sendTouchEvent(windowUtils, aType, aEvent, aModifiers) {
var ids = [], xs=[], ys=[], rxs = [], rys = [],
rotations = [], forces = [], tiltXs = [], tiltYs = [], twists = [];
for (var touchType of ["touches", "changedTouches", "targetTouches"]) {
for (var i = 0; i < aEvent[touchType].length; i++) {
if (!ids.includes(aEvent[touchType][i].identifier)) {
ids.push(aEvent[touchType][i].identifier);
xs.push(aEvent[touchType][i].page.x);
ys.push(aEvent[touchType][i].page.y);
rxs.push(aEvent[touchType][i].radius.x);
rys.push(aEvent[touchType][i].radius.y);
rotations.push(aEvent[touchType][i].rotationAngle);
forces.push(aEvent[touchType][i].force);
tiltXs.push(0);
tiltYs.push(0);
twists.push(0);
}
}
}
return windowUtils.sendTouchEvent(aType,
ids, xs, ys, rxs, rys,
rotations, forces, tiltXs, tiltYs, twists,
aModifiers, 0);
}
function touchEvent(aOptions) {
if (!aOptions) {
aOptions = {};
}
this.ctrlKey = aOptions.ctrlKey || false;
this.altKey = aOptions.altKey || false;
this.shiftKey = aOptions.shiftKey || false;
this.metaKey = aOptions.metaKey || false;
this.touches = aOptions.touches || [];
this.targetTouches = aOptions.targetTouches || [];
this.changedTouches = aOptions.changedTouches || [];
}
function testtouch(aOptions) {
if (!aOptions)
aOptions = {};
this.identifier = aOptions.identifier || 0;
this.target = aOptions.target || 0;
this.page = aOptions.page || {x: 0, y: 0};
this.radius = aOptions.radius || {x: 0, y: 0};
this.rotationAngle = aOptions.rotationAngle || 0;
this.force = aOptions.force || 1;
}
function testSingleTouch(name) {
let cwu = SpecialPowers.getDOMWindowUtils(window);
let target = document.getElementById("testTarget");
let target2 = document.getElementById("testTarget2");
let bcr = target.getBoundingClientRect();
let bcr2 = target2.getBoundingClientRect();
let touch1 = new testtouch({
page: {x: Math.round(bcr.left + bcr.width/2),
y: Math.round(bcr.top + bcr.height/2)},
target
});
let event = new touchEvent({
touches: [touch1],
targetTouches: [touch1],
changedTouches: [touch1]
});
// test touchstart event fires correctly
var checkFunction = checkEvent(event);
window.addEventListener("touchstart", checkFunction);
sendTouchEvent(cwu, "touchstart", event, 0);
window.removeEventListener("touchstart", checkFunction);
// test touchmove event fires correctly
event.touches[0].page.x -= 1;
event.targetTouches[0].page.x -= 1;
event.changedTouches[0].page.x -= 1;
checkFunction = checkEvent(event);
window.addEventListener("touchmove", checkFunction);
sendTouchEvent(cwu, "touchmove", event, 0);
window.removeEventListener("touchmove", checkFunction);
// test touchend event fires correctly
event.touches = [];
event.targetTouches = [];
checkFunction = checkEvent(event);
window.addEventListener("touchend", checkFunction);
sendTouchEvent(cwu, "touchend", event, 0);
window.removeEventListener("touchend", checkFunction);
nextTest();
}
function testSingleTouch2(name) {
// firing a touchstart that includes only one touch will evict any touches in the queue with touchend messages
let cwu = SpecialPowers.getDOMWindowUtils(window);
let target = document.getElementById("testTarget");
let target2 = document.getElementById("testTarget2");
let bcr = target.getBoundingClientRect();
let bcr2 = target2.getBoundingClientRect();
let touch1 = new testtouch({
identifier: 0,
page: {x: Math.round(bcr.left + bcr.width/2),
y: Math.round(bcr.top + bcr.height/2)},
target
});
let event1 = new touchEvent({
touches: [touch1],
targetTouches: [touch1],
changedTouches: [touch1]
});
let touch2 = new testtouch({
identifier: 1,
page: {x: Math.round(bcr2.left + bcr2.width/2),
y: Math.round(bcr2.top + bcr2.height/2)},
target: target2
});
let event2 = new touchEvent({
touches: [touch2],
targetTouches: [touch2],
changedTouches: [touch2]
});
// test touchstart event fires correctly
var checkFunction1 = checkEvent(event1);
window.addEventListener("touchstart", checkFunction1);
sendTouchEvent(cwu, "touchstart", event1, 0);
window.removeEventListener("touchstart", checkFunction1);
event1.touches = [];
event1.targetTouches = [];
checkFunction1 = checkEvent(event1);
var checkFunction2 = checkEvent(event2);
window.addEventListener("touchend", checkFunction1);
window.addEventListener("touchstart", checkFunction2);
sendTouchEvent(cwu, "touchstart", event2, 0);
window.removeEventListener("touchend", checkFunction1);
window.removeEventListener("touchstart", checkFunction2);
sendTouchEvent(cwu, "touchstart", event1, 0);
nextTest();
}
function testMultiTouch(name) {
let cwu = SpecialPowers.getDOMWindowUtils(window);
let target1 = document.getElementById("testTarget");
let target2 = document.getElementById("testTarget2");
let bcr = target1.getBoundingClientRect();
let bcr2 = target2.getBoundingClientRect();
let touch1 = new testtouch({
identifier: 0,
page: {x: Math.round(bcr.left + bcr.width/2),
y: Math.round(bcr.top + bcr.height/2)},
target: target1
});
let touch2 = new testtouch({
identifier: 1,
page: {x: Math.round(bcr2.left + bcr2.width/2),
y: Math.round(bcr2.top + bcr2.height/2)},
target: target2
});
let event = new touchEvent({
touches: [touch1],
targetTouches: [touch1],
changedTouches: [touch1]
});
// test touchstart event fires correctly
var checkFunction = checkEvent(event);
window.addEventListener("touchstart", checkFunction);
sendTouchEvent(cwu, "touchstart", event, 0);
window.removeEventListener("touchstart", checkFunction);
event.touches.push(touch2);
event.targetTouches = [touch2];
event.changedTouches = [touch2];
window.addEventListener("touchstart", checkFunction);
sendTouchEvent(cwu, "touchstart", event, 0);
window.removeEventListener("touchstart", checkFunction);
// test moving one touch point
event.touches[0].page.x -= 1;
event.targetTouches = [event.touches[0]];
event.changedTouches = [event.touches[0]];
window.addEventListener("touchmove", checkFunction);
sendTouchEvent(cwu, "touchmove", event, 0);
window.removeEventListener("touchmove", checkFunction);
// test moving both touch points -- two touchmove events should fire, one on each target
event.touches[0].page.x -= 1;
event.touches[1].page.x -= 1;
event.targetTouches = event.touches;
event.changedTouches = event.touches;
var touchMoveEvents = 0;
var checkFunction2 = function(aEvent) {
is(event.ctrlKey, aEvent.ctrlKey, "Correct ctrlKey");
is(event.altKey, aEvent.altKey, "Correct altKey");
is(event.shiftKey, aEvent.shiftKey, "Correct shiftKey");
is(event.metaKey, aEvent.metaKey, "Correct metaKey");
checkTouches(event.touches, aEvent.touches);
checkTouches(event.changedTouches, aEvent.changedTouches);
if (aEvent.targetTouches[0].target == target1) {
checkTouches([event.touches[0]], aEvent.targetTouches);
} else if (aEvent.targetTouches[0].target == target2) {
checkTouches([event.touches[1]], aEvent.targetTouches);
} else
ok(false, "Event target is incorrect: " + event.targetTouches[0].target.nodeName + "#" + event.targetTouches[0].target.id);
touchMoveEvents++;
};
window.addEventListener("touchmove", checkFunction2);
sendTouchEvent(cwu, "touchmove", event, 0);
is(touchMoveEvents, 2, "Correct number of touchmove events fired");
window.removeEventListener("touchmove", checkFunction2);
// test removing just one finger
var expected = new touchEvent({
touches: [touch2],
targetTouches: [],
changedTouches: [touch1]
});
checkFunction = checkEvent(expected);
event.touches = [];
event.targetTouches = [];
event.changedTouches = [touch1];
// test removing the other finger
window.addEventListener("touchend", checkFunction);
sendTouchEvent(cwu, "touchend", event, 0);
window.removeEventListener("touchend", checkFunction);
event.touches = [];
event.targetTouches = [];
event.changedTouches = [touch2];
checkFunction = checkEvent(event);
window.addEventListener("touchend", checkFunction);
sendTouchEvent(cwu, "touchend", event, 0);
window.removeEventListener("touchend", checkFunction);
nextTest();
}
function testTouchChanged() {
let cwu = SpecialPowers.getDOMWindowUtils(window);
let target1 = document.getElementById("testTarget");
let bcr = target1.getBoundingClientRect();
let touch1 = new testtouch({
identifier: 0,
page: {x: Math.round(bcr.left + bcr.width/2),
y: Math.round(bcr.top + bcr.height/2)},
target: target1
});
let event = new touchEvent({
touches: [touch1],
targetTouches: [touch1],
changedTouches: [touch1]
});
var checkFunction = checkEvent(event);
sendTouchEvent(cwu, "touchstart", event, 0);
var moveEvents = 0;
function onMove(aEvent) {
moveEvents++;
}
window.addEventListener("touchmove", onMove);
// the first touchmove should always fire an event
sendTouchEvent(cwu, "touchmove", event, 0);
// changing nothing should not fire a touchmove event
sendTouchEvent(cwu, "touchmove", event, 0);
// test moving x
event.touches[0].page.x -= 1;
sendTouchEvent(cwu, "touchmove", event, 0);
// test moving y
event.touches[0].page.y -= 1;
sendTouchEvent(cwu, "touchmove", event, 0);
// test changing y radius
event.touches[0].radius.y += 1;
sendTouchEvent(cwu, "touchmove", event, 0);
// test changing x radius
event.touches[0].radius.x += 1;
sendTouchEvent(cwu, "touchmove", event, 0);
// test changing rotationAngle
event.touches[0].rotationAngle += 1;
sendTouchEvent(cwu, "touchmove", event, 0);
// test changing force
event.touches[0].force += 1;
sendTouchEvent(cwu, "touchmove", event, 0);
// changing nothing again
sendTouchEvent(cwu, "touchmove", event, 0);
is(moveEvents, 7, "Six move events fired");
window.removeEventListener("touchmove", onMove);
sendTouchEvent(cwu, "touchend", event, 0);
nextTest();
}
function testPreventDefault() {
let cwu = SpecialPowers.getDOMWindowUtils(window);
let target = document.getElementById("testTarget");
let target2 = document.getElementById("testTarget2");
let bcr = target.getBoundingClientRect();
let bcr2 = target2.getBoundingClientRect();
let touch1 = new testtouch({
page: {x: bcr.left + bcr.width/2,
y: bcr.top + bcr.height/2},
target
});
let event = new touchEvent({
touches: [touch1],
targetTouches: [touch1],
changedTouches: [touch1]
});
let preventFunction = function(aEvent) {
aEvent.preventDefault();
}
let subTests = [
[{ name: "touchstart", prevent: false },
{ name: "touchmove", prevent: false },
{ name: "touchmove", prevent: false },
{ name: "touchend", prevent: false }],
[{ name: "touchstart", prevent: true, doPrevent: true },
{ name: "touchmove", prevent: false },
{ name: "touchmove", prevent: false },
{ name: "touchend", prevent: false }],
[{ name: "touchstart", prevent: false },
{ name: "touchmove", prevent: true, doPrevent: true },
{ name: "touchmove", prevent: false },
{ name: "touchend", prevent: false }],
[{ name: "touchstart", prevent: false },
{ name: "touchmove", prevent: false },
{ name: "touchmove", prevent: false, doPrevent: true },
{ name: "touchend", prevent: false }],
[{ name: "touchstart", prevent: false },
{ name: "touchmove", prevent: false },
{ name: "touchmove", prevent: false },
{ name: "touchend", prevent: true, doPrevent: true }]
];
var dotest = function(aTest) {
if (aTest.doPrevent) {
target.addEventListener(aTest.name, preventFunction);
}
if (aTest.name == "touchmove") {
touch1.page.x++;
event.touches[0] = touch1;
}
is(sendTouchEvent(cwu, aTest.name, event, 0), aTest.prevent, "Got correct status");
if (aTest.doPrevent)
target.removeEventListener(aTest.name, preventFunction);
}
for (var i = 0; i < subTests.length; i++) {
for (var j = 0; j < subTests[i].length; j++) {
dotest(subTests[i][j]);
}
}
nextTest();
}
function testRemovingElement() {
let cwu = SpecialPowers.getDOMWindowUtils(window);
let target = document.getElementById("testTarget");
let bcr = document.getElementById("testTarget").getBoundingClientRect();
let touch1 = new testtouch({
page: {x: bcr.left + bcr.width/2,
y: bcr.top + bcr.height/2},
});
let e = new touchEvent({
touches: [touch1],
targetTouches: [touch1],
changedTouches: [touch1]
});
var touchEvents = 0;
var removeTarget = function(aEvent) {
aEvent.target.remove();
};
var checkTarget = function(aEvent) {
is(aEvent.target, target, "Event has correct target");
touchEvents++;
};
target.addEventListener("touchstart", removeTarget);
target.addEventListener("touchmove", checkTarget);
target.addEventListener("touchend", checkTarget);
sendTouchEvent(cwu, "touchstart", e, 0);
e.touches[0].page.x++;
sendTouchEvent(cwu, "touchmove", e, 0);
sendTouchEvent(cwu, "touchend", e, 0);
target.removeEventListener("touchstart", removeTarget);
target.removeEventListener("touchmove", checkTarget);
target.removeEventListener("touchend", checkTarget);
is(touchEvents, 2, "Check target was called twice");
nextTest();
}
function testNAC() {
let cwu = SpecialPowers.getDOMWindowUtils(window);
let target = document.getElementById("testTarget3");
let bcr = target.getBoundingClientRect();
let touch1 = new testtouch({
page: {x: Math.round(bcr.left + bcr.width/2),
y: Math.round(bcr.top + bcr.height/2)},
target
});
let event = new touchEvent({
touches: [touch1],
targetTouches: [touch1],
changedTouches: [touch1]
});
// test touchstart event fires correctly
var checkFunction = checkEvent(event);
window.addEventListener("touchstart", checkFunction);
sendTouchEvent(cwu, "touchstart", event, 0);
window.removeEventListener("touchstart", checkFunction);
sendTouchEvent(cwu, "touchend", event, 0);
nextTest();
}
function doTest() {
tests.push(testSingleTouch);
tests.push(testSingleTouch2);
tests.push(testMultiTouch);
tests.push(testPreventDefault);
tests.push(testTouchChanged);
tests.push(testRemovingElement);
tests.push(testNAC);
tests.push(function() {
SimpleTest.finish();
});
nextTest();
}
SimpleTest.waitForExplicitFinish();
addLoadEvent(doTest);
</script>
</pre>
<div id="parent">
<span id="testTarget" style="padding: 5px; border: 1px solid black;">testTarget</span>
<span id="testTarget2" style="padding: 5px; border: 1px solid blue;">testTarget</span>
<input type="text" id="testTarget3">
</div>
</body>
</html>