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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at */
#ifndef mozilla_WheelHandlingHelper_h_
#define mozilla_WheelHandlingHelper_h_
#include "mozilla/Attributes.h"
#include "mozilla/EventForwards.h"
#include "nsCoord.h"
#include "nsIFrame.h" // for AutoWeakFrame only
#include "nsPoint.h"
class nsIFrame;
class nsIScrollableFrame;
class nsITimer;
namespace mozilla {
class EventStateManager;
* DeltaValues stores two delta values which are along X and Y axis. This is
* useful for arguments and results of some methods.
struct DeltaValues {
DeltaValues() : deltaX(0.0), deltaY(0.0) {}
DeltaValues(double aDeltaX, double aDeltaY)
: deltaX(aDeltaX), deltaY(aDeltaY) {}
explicit DeltaValues(WidgetWheelEvent* aEvent);
double deltaX;
double deltaY;
* WheelHandlingUtils provides some static methods which are useful at handling
* wheel events.
class WheelHandlingUtils {
* Returns true if aFrame is a scrollable frame and it can be scrolled to
* either aDirectionX or aDirectionY along each axis. Or if aFrame is a
* plugin frame (in this case, aDirectionX and aDirectionY are ignored).
* Otherwise, false.
static bool CanScrollOn(nsIFrame* aFrame, double aDirectionX,
double aDirectionY);
* Returns true if the scrollable frame can be scrolled to either aDirectionX
* or aDirectionY along each axis. Otherwise, false.
static bool CanScrollOn(nsIScrollableFrame* aScrollFrame, double aDirectionX,
double aDirectionY);
// For more details about the concept of a disregarded direction, refer to the
// code in struct mozilla::layers::ScrollMetadata which defines
// mDisregardedDirection.
static Maybe<layers::ScrollDirection> GetDisregardedWheelScrollDirection(
const nsIFrame* aFrame);
static bool CanScrollInRange(nscoord aMin, nscoord aValue, nscoord aMax,
double aDirection);
* ScrollbarsForWheel manages scrollbars state during wheel operation.
* E.g., on some platforms, scrollbars should show only while user attempts to
* scroll. At that time, scrollbars which may be possible to scroll by
* operation of wheel at the point should show temporarily.
class ScrollbarsForWheel {
static void PrepareToScrollText(EventStateManager* aESM,
nsIFrame* aTargetFrame,
WidgetWheelEvent* aEvent);
static void SetActiveScrollTarget(nsIScrollableFrame* aScrollTarget);
// Hide all scrollbars (both mActiveOwner's and mActivatedScrollTargets')
static void MayInactivate();
static void Inactivate();
static bool IsActive();
static void OwnWheelTransaction(bool aOwn);
static const size_t kNumberOfTargets = 4;
static const DeltaValues directions[kNumberOfTargets];
static AutoWeakFrame sActiveOwner;
static AutoWeakFrame sActivatedScrollTargets[kNumberOfTargets];
static bool sHadWheelStart;
static bool sOwnWheelTransaction;
* These two methods are called upon eWheelOperationStart/eWheelOperationEnd
* events to show/hide the right scrollbars.
static void TemporarilyActivateAllPossibleScrollTargets(
EventStateManager* aESM, nsIFrame* aTargetFrame,
WidgetWheelEvent* aEvent);
static void DeactivateAllTemporarilyActivatedScrollTargets();
* WheelTransaction manages a series of wheel events as a transaction.
* While in a transaction, every wheel event should scroll the same scrollable
* element even if a different scrollable element is under the mouse cursor.
* Additionally, this class also manages wheel scroll speed acceleration.
class WheelTransaction {
static nsIFrame* GetTargetFrame() { return sTargetFrame; }
static void EndTransaction();
* WillHandleDefaultAction() is called before handling aWheelEvent on
* aTargetFrame.
* @return false if the caller cannot continue to handle the default
* action. Otherwise, true.
static bool WillHandleDefaultAction(WidgetWheelEvent* aWheelEvent,
AutoWeakFrame& aTargetWeakFrame);
static bool WillHandleDefaultAction(WidgetWheelEvent* aWheelEvent,
nsIFrame* aTargetFrame) {
AutoWeakFrame targetWeakFrame(aTargetFrame);
return WillHandleDefaultAction(aWheelEvent, targetWeakFrame);
static void OnEvent(WidgetEvent* aEvent);
static void Shutdown();
static void OwnScrollbars(bool aOwn);
static DeltaValues AccelerateWheelDelta(WidgetWheelEvent* aEvent);
static void BeginTransaction(nsIFrame* aTargetFrame,
const WidgetWheelEvent* aEvent);
// Be careful, UpdateTransaction may fire a DOM event, therefore, the target
// frame might be destroyed in the event handler.
static bool UpdateTransaction(const WidgetWheelEvent* aEvent);
static void MayEndTransaction();
static LayoutDeviceIntPoint GetScreenPoint(WidgetGUIEvent* aEvent);
static void OnFailToScrollTarget();
static void OnTimeout(nsITimer* aTimer, void* aClosure);
static void SetTimeout();
static DeltaValues OverrideSystemScrollSpeed(WidgetWheelEvent* aEvent);
static double ComputeAcceleratedWheelDelta(double aDelta, int32_t aFactor);
static bool OutOfTime(uint32_t aBaseTime, uint32_t aThreshold);
static AutoWeakFrame sTargetFrame;
static uint32_t sTime; // in milliseconds
static uint32_t sMouseMoved; // in milliseconds
static nsITimer* sTimer;
static int32_t sScrollSeriesCounter;
static bool sOwnScrollbars;
// For some kinds of scrollings, the delta values of WidgetWheelEvent are
// possbile to be adjusted. For example, the user has configured the pref to let
// [vertical wheel + Shift key] to perform horizontal scrolling instead of
// vertical scrolling.
// The values in this enumeration list all kinds of scrollings whose delta
// values are possible to be adjusted.
enum class WheelDeltaAdjustmentStrategy : uint8_t {
// There is no strategy, don't adjust delta values in any cases.
// This strategy means we're receiving a horizontalized scroll, so we should
// apply horizontalization strategy for its delta values.
// Horizontalized scrolling means treating vertical wheel scrolling as
// horizontal scrolling by adjusting delta values.
// It's important to keep in mind with the percise concept of horizontalized
// scrolling: Delta values are *ONLY* going to be adjusted during the process
// of its default action handling; in views of any programmes other than the
// default action handler, such as a DOM event listener or a plugin, delta
// values are never going to be adjusted, they will still retrive original
// delta values when horizontalization occured for default actions.
// The following two strategies mean we're receving an auto-dir scroll, so we
// should apply auto-dir adjustment to the delta of the wheel event if needed.
// Auto-dir is a feature which treats any single-wheel scroll as a scroll in
// the only one scrollable direction if the target has only one scrollable
// direction. For example, if the user scrolls a vertical wheel inside a
// target which is horizontally scrollable but vertical unscrollable, then the
// vertical scroll is converted to a horizontal scroll for that target.
// So why do we need two different strategies for auto-dir scrolling? That's
// because when a wheel scroll is converted due to auto-dir, there is one
// thing called "honoured target" which decides which side the converted
// scroll goes towards. If the content of the honoured target horizontally
// is RTL content, then an upward scroll maps to a rightward scroll and a
// downward scroll maps to a leftward scroll; otherwise, an upward scroll maps
// to a leftward scroll and a downward scroll maps to a rightward scroll.
// |eAutoDir| considers the scrolling target as the honoured target.
// |eAutoDirWithRootHonour| takes the root element of the document with the
// scrolling element, and considers that as the honoured target. But note that
// there's one exception: for targets in an HTML document, the real root
// element(I.e. the <html> element) is typically not considered as a root
// element, but the <body> element is typically considered as a root element.
// If there is no <body> element, then consider the <html> element instead.
// And also note that like |eHorizontalize|, delta values are *ONLY* going to
// be adjusted during the process of its default action handling; in views of
// any programmes other than the default action handler, such as a DOM event
// listener or a plugin, delta values are never going to be adjusted.
// Not an actual strategy. This is just used as an upper bound for
// ContiguousEnumSerializer.
* When a *pure* vertical wheel event should be treated as if it was a
* horizontal scroll because the user wants to horizontalize the wheel scroll,
* an instance of this class will adjust the delta values upon calling
* Horizontalize(). And the horizontalized delta values will be restored
* automatically when the instance of this class is being destructed. Or you can
* restore them in advance by calling CancelHorizontalization().
class MOZ_STACK_CLASS WheelDeltaHorizontalizer final {
* @param aWheelEvent A wheel event whose delta values will be adjusted
* upon calling Horizontalize().
explicit WheelDeltaHorizontalizer(WidgetWheelEvent& aWheelEvent)
: mWheelEvent(aWheelEvent),
mHorizontalized(false) {}
* Converts vertical scrolling into horizontal scrolling by adjusting the
* its delta values.
void Horizontalize();
void CancelHorizontalization();
WidgetWheelEvent& mWheelEvent;
double mOldDeltaX;
double mOldDeltaZ;
double mOldOverflowDeltaX;
int32_t mOldLineOrPageDeltaX;
bool mHorizontalized;
* This class is used to adjust the delta values for wheel scrolling with the
* auto-dir functionality.
* A traditional wheel scroll only allows the user use the wheel in the same
* scrollable direction as that of the scrolling target to scroll the target,
* whereas an auto-dir scroll lets the user use any wheel(either a vertical
* wheel or a horizontal tilt wheel) to scroll a frame which is scrollable in
* only one direction. For detailed information on auto-dir scrolling,
* @see mozilla::WheelDeltaAdjustmentStrategy.
class MOZ_STACK_CLASS AutoDirWheelDeltaAdjuster {
* @param aDeltaX DeltaX for a wheel event whose delta values will
* be adjusted upon calling Adjust() when
* ShouldBeAdjusted() returns true.
* @param aDeltaY DeltaY for a wheel event, like DeltaX.
AutoDirWheelDeltaAdjuster(double& aDeltaX, double& aDeltaY)
: mDeltaX(aDeltaX),
mShouldBeAdjusted(false) {}
* Gets whether the values of the delta should be adjusted for auto-dir
* scrolling. Note that if Adjust() has been called, this function simply
* returns false.
* @return true if the delta should be adjusted; otherwise false.
bool ShouldBeAdjusted();
* Adjusts the values of the delta values for auto-dir scrolling when
* ShouldBeAdjusted() returns true. If you call it when ShouldBeAdjusted()
* returns false, this function will simply do nothing.
void Adjust();
* Called by Adjust() if Adjust() successfully adjusted the delta values.
virtual void OnAdjusted() {}
virtual bool CanScrollAlongXAxis() const = 0;
virtual bool CanScrollAlongYAxis() const = 0;
virtual bool CanScrollUpwards() const = 0;
virtual bool CanScrollDownwards() const = 0;
virtual bool CanScrollLeftwards() const = 0;
virtual bool CanScrollRightwards() const = 0;
* Gets whether the horizontal content starts at rightside.
* @return If the content is in vertical-RTL writing mode(E.g. "writing-mode:
* vertical-rl" in CSS), or if it's in horizontal-RTL writing-mode
* (E.g. "writing-mode: horizontal-tb; direction: rtl;" in CSS), then
* this function returns true. From the representation perspective,
* frames whose horizontal contents start at rightside also cause
* their horizontal scrollbars, if any, initially start at rightside.
* So we can also learn about the initial side of the horizontal
* scrollbar for the frame by calling this function.
virtual bool IsHorizontalContentRightToLeft() const = 0;
double& mDeltaX;
double& mDeltaY;
bool mCheckedIfShouldBeAdjusted;
bool mShouldBeAdjusted;
* This is the implementation of AutoDirWheelDeltaAdjuster for EventStateManager
* Detailed comments about some member functions are given in the base class
* AutoDirWheelDeltaAdjuster.
class MOZ_STACK_CLASS ESMAutoDirWheelDeltaAdjuster final
: public AutoDirWheelDeltaAdjuster {
* @param aEvent The auto-dir wheel scroll event.
* @param aScrollFrame The scroll target for the event.
* @param aHonoursRoot If set to true, the honoured frame is the root
* frame in the same document where the target is;
* If false, the honoured frame is the scroll
* target. For the concept of an honoured target,
* @see mozilla::WheelDeltaAdjustmentStrategy
ESMAutoDirWheelDeltaAdjuster(WidgetWheelEvent& aEvent, nsIFrame& aScrollFrame,
bool aHonoursRoot);
virtual void OnAdjusted() override;
virtual bool CanScrollAlongXAxis() const override;
virtual bool CanScrollAlongYAxis() const override;
virtual bool CanScrollUpwards() const override;
virtual bool CanScrollDownwards() const override;
virtual bool CanScrollLeftwards() const override;
virtual bool CanScrollRightwards() const override;
virtual bool IsHorizontalContentRightToLeft() const override;
nsIScrollableFrame* mScrollTargetFrame;
bool mIsHorizontalContentRightToLeft;
int32_t& mLineOrPageDeltaX;
int32_t& mLineOrPageDeltaY;
double& mOverflowDeltaX;
double& mOverflowDeltaY;
* This class is used for restoring the delta in an auto-dir wheel.
* An instance of this calss monitors auto-dir adjustment which may happen
* during its lifetime. If the delta values is adjusted during its lifetime, the
* instance will restore the adjusted delta when it's being destrcuted.
class MOZ_STACK_CLASS ESMAutoDirWheelDeltaRestorer final {
* @param aEvent The wheel scroll event to be monitored.
explicit ESMAutoDirWheelDeltaRestorer(WidgetWheelEvent& aEvent);
WidgetWheelEvent& mEvent;
double mOldDeltaX;
double mOldDeltaY;
int32_t mOldLineOrPageDeltaX;
int32_t mOldLineOrPageDeltaY;
double mOldOverflowDeltaX;
double mOldOverflowDeltaY;
} // namespace mozilla
#endif // mozilla_WheelHandlingHelper_h_