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Test Info:

<!DOCTYPE HTML>
<html>
<head>
<meta charset='UTF-8'>
<script src='/tests/SimpleTest/SimpleTest.js'></script>
<link rel='stylesheet' href='/tests/SimpleTest/test.css'>
</head>
<title>WebGL test: Framebuffer maximum size test. (Bug 1290333)</title>
<body>
<script>
function TestSize(contextName, testSize) {
var attributes = {
antialias: false,
};
var canvas = document.createElement('canvas');
var gl = canvas.getContext(contextName, attributes);
if (!gl) {
todo(false, contextName + 'is unavailable.');
return;
}
gl.canvas.width = testSize;
gl.canvas.height = testSize;
ok(true, contextName + 'test complete.');
}
function run() {
TestSize('webgl', 16384);
TestSize('webgl2', 16384);
ok(true, 'Test complete.');
SimpleTest.finish();
}
////////////////////////////////////////
SimpleTest.waitForExplicitFinish();
try {
var prefPairList = [
['webgl.force-enabled', true],
];
var prefEnv = {'set': prefPairList};
SpecialPowers.pushPrefEnv(prefEnv, run);
} catch (e) {
warning('No SpecialPowers, but trying WebGL2 anyway...');
run();
}
</script>
</body>
</html>