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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef DOM_BASE_JSEXECUTIONCONTEXT_H_
#define DOM_BASE_JSEXECUTIONCONTEXT_H_
#include "js/GCVector.h"
#include "js/TypeDecls.h"
#include "js/Value.h"
#include "js/experimental/JSStencil.h"
#include "jsapi.h"
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/ProfilerLabels.h"
#include "mozilla/Vector.h"
#include "nsStringFwd.h"
#include "nscore.h"
class nsIScriptContext;
class nsIScriptElement;
class nsIScriptGlobalObject;
class nsXBLPrototypeBinding;
namespace mozilla {
union Utf8Unit;
namespace dom {
class ScriptLoadContext;
class MOZ_STACK_CLASS JSExecutionContext final {
// Register stack annotations for the Gecko profiler.
mozilla::AutoProfilerLabel mAutoProfilerLabel;
JSContext* mCx;
// Handles switching to our global's realm.
JSAutoRealm mRealm;
// Set to a valid handle if a return value is expected.
JS::Rooted<JS::Value> mRetValue;
// The compiled script.
JS::Rooted<JSScript*> mScript;
// The compilation options applied throughout
JS::CompileOptions& mCompileOptions;
// Debug Metadata: Values managed for the benefit of the debugger when
// inspecting code.
//
// For more details see CompilationAndEvaluation.h, and the comments on
// UpdateDebugMetadata
JS::Rooted<JS::Value> mDebuggerPrivateValue;
JS::Rooted<JSScript*> mDebuggerIntroductionScript;
// returned value forwarded when we have to interupt the execution eagerly
// with mSkip.
nsresult mRv;
// Used to skip upcoming phases in case of a failure. In such case the
// result is carried by mRv.
bool mSkip;
// Should the result be serialized before being returned.
bool mCoerceToString;
// Encode the bytecode before it is being executed.
bool mEncodeBytecode;
#ifdef DEBUG
// Should we set the return value.
bool mWantsReturnValue;
bool mScriptUsed;
#endif
private:
// Compile a script contained in a SourceText.
template <typename Unit>
nsresult InternalCompile(JS::SourceText<Unit>& aSrcBuf);
// Instantiate (on main-thread) a JS::Stencil generated by off-thread or
// main-thread parsing or decoding.
nsresult InstantiateStencil(RefPtr<JS::Stencil>&& aStencil,
JS::InstantiationStorage* aStorage = nullptr);
public:
// Enter compartment in which the code would be executed. The JSContext
// must come from an AutoEntryScript.
//
// The JS engine can associate metadata for the debugger with scripts at
// compile time. The optional last arguments here cover that metadata.
JSExecutionContext(
JSContext* aCx, JS::Handle<JSObject*> aGlobal,
JS::CompileOptions& aCompileOptions,
JS::Handle<JS::Value> aDebuggerPrivateValue = JS::UndefinedHandleValue,
JS::Handle<JSScript*> aDebuggerIntroductionScript = nullptr);
JSExecutionContext(const JSExecutionContext&) = delete;
JSExecutionContext(JSExecutionContext&&) = delete;
~JSExecutionContext() {
// This flag is reset when the returned value is extracted.
MOZ_ASSERT_IF(!mSkip, !mWantsReturnValue);
// If encoding was started we expect the script to have been
// used when ending the encoding.
MOZ_ASSERT_IF(mEncodeBytecode && mScript && mRv == NS_OK, mScriptUsed);
}
// The returned value would be converted to a string if the
// |aCoerceToString| is flag set.
JSExecutionContext& SetCoerceToString(bool aCoerceToString) {
mCoerceToString = aCoerceToString;
return *this;
}
// When set, this flag records and encodes the bytecode as soon as it is
// being compiled, and before it is being executed. The bytecode can then be
// requested by using |JS::FinishIncrementalEncoding| with the mutable
// handle |aScript| argument of |CompileAndExec| or |JoinAndExec|.
JSExecutionContext& SetEncodeBytecode(bool aEncodeBytecode) {
mEncodeBytecode = aEncodeBytecode;
return *this;
}
// After getting a notification that an off-thread compile/decode finished,
// this function will take the result of the off-thread operation and move it
// to the main thread.
[[nodiscard]] nsresult JoinOffThread(ScriptLoadContext* aContext);
// Compile a script contained in a SourceText.
nsresult Compile(JS::SourceText<char16_t>& aSrcBuf);
nsresult Compile(JS::SourceText<mozilla::Utf8Unit>& aSrcBuf);
// Compile a script contained in a string.
nsresult Compile(const nsAString& aScript);
// Decode a script contained in a buffer.
nsresult Decode(const JS::TranscodeRange& aBytecodeBuf);
// Get a successfully compiled script.
JSScript* GetScript();
// Get the compiled script if present, or nullptr.
JSScript* MaybeGetScript();
// Execute the compiled script and ignore the return value.
[[nodiscard]] nsresult ExecScript();
// Execute the compiled script a get the return value.
//
// Copy the returned value into the mutable handle argument. In case of a
// evaluation failure either during the execution or the conversion of the
// result to a string, the nsresult is be set to the corresponding result
// code and the mutable handle argument remains unchanged.
//
// The value returned in the mutable handle argument is part of the
// compartment given as argument to the JSExecutionContext constructor. If the
// caller is in a different compartment, then the out-param value should be
// wrapped by calling |JS_WrapValue|.
[[nodiscard]] nsresult ExecScript(JS::MutableHandle<JS::Value> aRetValue);
};
} // namespace dom
} // namespace mozilla
#endif /* DOM_BASE_JSEXECUTIONCONTEXT_H_ */