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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
"use strict";
// The maximum number of times we can loop before we find the optimal time interval in the
// timeline graph.
const OPTIMAL_TIME_INTERVAL_MAX_ITERS = 100;
// Time graduations should be multiple of one of these number.
const OPTIMAL_TIME_INTERVAL_MULTIPLES = [1, 2.5, 5];
/**
* Find the optimal interval between time graduations in the animation timeline
* graph based on a minimum time interval.
*
* @param {Number} minTimeInterval
* Minimum time in ms in one interval
* @return {Number} The optimal interval time in ms
*/
function findOptimalTimeInterval(minTimeInterval) {
if (!minTimeInterval) {
return 0;
}
let numIters = 0;
let multiplier = 1;
let interval;
while (true) {
for (let i = 0; i < OPTIMAL_TIME_INTERVAL_MULTIPLES.length; i++) {
interval = OPTIMAL_TIME_INTERVAL_MULTIPLES[i] * multiplier;
if (minTimeInterval <= interval) {
return interval;
}
}
if (++numIters > OPTIMAL_TIME_INTERVAL_MAX_ITERS) {
return interval;
}
multiplier *= 10;
}
}
/**
* Check whether or not the given list of animations has an iteration count of infinite.
*
* @param {Array} animations.
* @return {Boolean} true if there is an animation in the list of animations
* whose animation iteration count is infinite.
*/
function hasAnimationIterationCountInfinite(animations) {
return animations.some(({ state }) => !state.iterationCount);
}
/**
* Check wether the animations are running at least one.
*
* @param {Array} animations.
* @return {Boolean} true: running
*/
function hasRunningAnimation(animations) {
return animations.some(({ state }) => state.playState === "running");
}
exports.findOptimalTimeInterval = findOptimalTimeInterval;
exports.hasAnimationIterationCountInfinite = hasAnimationIterationCountInfinite;
exports.hasRunningAnimation = hasRunningAnimation;