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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {
AUDIT,
FETCH_CHILDREN,
HIGHLIGHT,
RESET,
SELECT,
/**
* Initial state definition
*/
function getInitialState() {
return new Map();
}
/**
* Maintain a cache of received accessibles responses from the backend.
*/
function accessibles(state = getInitialState(), action) {
switch (action.type) {
case FETCH_CHILDREN:
return onReceiveChildren(state, action);
case HIGHLIGHT:
case SELECT:
return onReceiveAncestry(state, action);
case AUDIT:
return onAudit(state, action);
case RESET:
return getInitialState();
default:
return state;
}
}
function getActorID(accessible) {
return accessible.actorID || accessible._form?.actor;
}
/**
* If accessible is cached recursively remove all its children and remove itself
* from cache.
* @param {Map} cache Previous state maintaining a cache of previously
* fetched accessibles.
* @param {Object} accessible Accessible object to remove from cache.
*/
function cleanupChild(cache, accessible) {
const actorID = getActorID(accessible);
const cached = cache.get(actorID);
if (!cached) {
return;
}
for (const child of cached.children) {
cleanupChild(cache, child);
}
cache.delete(actorID);
}
/**
* Determine if accessible in cache is stale. Accessible object is stale if its
* cached children array has the size other than the value of its childCount
* property that updates on accessible actor event.
* @param {Map} cache Previous state maintaining a cache of previously
* fetched accessibles.
* @param {Object} accessible Accessible object to test for staleness.
*/
function staleChildren(cache, accessible) {
const cached = cache.get(getActorID(accessible));
if (!cached) {
return false;
}
return cached.children.length !== accessible.childCount;
}
function updateChildrenCache(cache, accessible, children) {
const actorID = getActorID(accessible);
if (cache.has(actorID)) {
const cached = cache.get(actorID);
for (const child of cached.children) {
// If exhisting children cache includes an accessible that is not present
// any more or if child accessible is stale remove it and all its children
// from cache.
if (!children.includes(child) || staleChildren(cache, child)) {
cleanupChild(cache, child);
}
}
cached.children = children;
cache.set(actorID, cached);
} else {
cache.set(actorID, { children });
}
return cache;
}
function updateAncestry(cache, ancestry) {
ancestry.forEach(({ accessible, children }) =>
updateChildrenCache(cache, accessible, children)
);
return cache;
}
/**
* Handles fetching of accessible children.
* @param {Map} cache Previous state maintaining a cache of previously
* fetched accessibles.
* @param {Object} action Redux action object.
* @return {Object} updated state
*/
function onReceiveChildren(cache, action) {
const { error, accessible, response: children } = action;
if (!error) {
return updateChildrenCache(new Map(cache), accessible, children);
}
if (!accessible.isDestroyed()) {
console.warn(`Error fetching children: `, error);
return cache;
}
const newCache = new Map(cache);
cleanupChild(newCache, accessible);
return newCache;
}
function onReceiveAncestry(cache, action) {
const { error, response: ancestry } = action;
if (error) {
console.warn(`Error fetching ancestry: `, error);
return cache;
}
return updateAncestry(new Map(cache), ancestry);
}
function onAudit(cache, action) {
const { error, response: ancestries } = action;
if (error) {
console.warn(`Error performing an audit: `, error);
return cache;
}
const newCache = new Map(cache);
ancestries.forEach(ancestry => updateAncestry(newCache, ancestry));
return newCache;
}
exports.accessibles = accessibles;