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//
// ReadWriteLock.swift
// ReadWriteLock
//
// Created by John Gallagher on 7/17/14.
// Copyright (c) 2014 Big Nerd Ranch. All rights reserved.
//
import Foundation
public protocol ReadWriteLock: AnyObject {
func withReadLock<T>(block: () -> T) -> T
func withWriteLock<T>(block: () -> T) -> T
}
public final class GCDReadWriteLock: ReadWriteLock {
private let queue = DispatchQueue(label: "GCDReadWriteLock", attributes: .concurrent)
public init() {}
public func withReadLock<T>(block: () -> T) -> T {
var result: T!
queue.sync {
result = block()
}
return result
}
public func withWriteLock<T>(block: () -> T) -> T {
var result: T!
queue.sync {
result = block()
}
return result
}
}
public final class SpinLock: ReadWriteLock {
private var lock: UnsafeMutablePointer<Int32>
public init() {
lock = UnsafeMutablePointer.allocate(capacity: 1)
lock.pointee = OS_SPINLOCK_INIT
}
deinit {
lock.deallocate()
}
public func withReadLock<T>(block: () -> T) -> T {
OSSpinLockLock(lock)
let result = block()
OSSpinLockUnlock(lock)
return result
}
public func withWriteLock<T>(block: () -> T) -> T {
OSSpinLockLock(lock)
let result = block()
OSSpinLockUnlock(lock)
return result
}
}
/// Test comment 2
public final class CASSpinLock: ReadWriteLock {
private struct Masks {
static let WRITER_BIT: Int32 = 0x40000000
static let WRITER_WAITING_BIT: Int32 = 0x20000000
static let MASK_WRITER_BITS = WRITER_BIT | WRITER_WAITING_BIT
static let MASK_READER_BITS = ~MASK_WRITER_BITS
}
private var _state: UnsafeMutablePointer<Int32>
public init() {
_state = UnsafeMutablePointer.allocate(capacity: 1)
_state.pointee = 0
}
deinit {
_state.deallocate()
}
public func withWriteLock<T>(block: () -> T) -> T {
// spin until we acquire write lock
repeat {
let state = _state.pointee
// if there are no readers and no one holds the write lock, try to grab the write lock immediately
if (state == 0 || state == Masks.WRITER_WAITING_BIT) &&
OSAtomicCompareAndSwap32Barrier(state, Masks.WRITER_BIT, _state) {
break
}
// If we get here, someone is reading or writing. Set the WRITER_WAITING_BIT if
// it isn't already to block any new readers, then wait a bit before
// trying again. Ignore CAS failure - we'll just try again next iteration
if state & Masks.WRITER_WAITING_BIT == 0 {
OSAtomicCompareAndSwap32Barrier(state, state | Masks.WRITER_WAITING_BIT, _state)
}
} while true
// write lock acquired - run block
let result = block()
// unlock
repeat {
let state = _state.pointee
// clear everything except (possibly) WRITER_WAITING_BIT, which will only be set
// if another writer is already here and waiting (which will keep out readers)
if OSAtomicCompareAndSwap32Barrier(state, state & Masks.WRITER_WAITING_BIT, _state) {
break
}
} while true
return result
}
public func withReadLock<T>(block: () -> T) -> T {
// spin until we acquire read lock
repeat {
let state = _state.pointee
// if there is no writer and no writer waiting, try to increment reader count
if (state & Masks.MASK_WRITER_BITS) == 0 &&
OSAtomicCompareAndSwap32Barrier(state, state + 1, _state) {
break
}
} while true
// read lock acquired - run block
let result = block()
// decrement reader count
repeat {
let state = _state.pointee
// sanity check that we have a positive reader count before decrementing it
assert((state & Masks.MASK_READER_BITS) > 0, "unlocking read lock - invalid reader count")
// desired new state: 1 fewer reader, preserving whether or not there is a writer waiting
let newState = ((state & Masks.MASK_READER_BITS) - 1) |
(state & Masks.WRITER_WAITING_BIT)
if OSAtomicCompareAndSwap32Barrier(state, newState, _state) {
break
}
} while true
return result
}
}