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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef VR_LAYER_DOT_H
#define VR_LAYER_DOT_H
#include "vrb/gl.h"
#include "vrb/MacroUtils.h"
#include "vrb/Forward.h"
#include "Device.h"
#include <memory>
#include <functional>
#include <jni.h>
namespace crow {
class VRLayer;
typedef std::shared_ptr<VRLayer> VRLayerPtr;
class VRLayer {
public:
enum class LayerType {
QUAD,
CUBEMAP,
EQUIRECTANGULAR,
PROJECTION
};
enum class SurfaceChange {
Create,
Destroy
};
typedef std::function<void(const VRLayer& aLayer,
SurfaceChange aChange,
const std::function<void()>& aFirstCompositeCallback)> SurfaceChangedDelegate;
VRLayer::LayerType GetLayerType() const;
bool IsInitialized() const;
bool IsDrawRequested() const;
const vrb::Matrix& GetModelTransform(device::Eye aEye) const;
const vrb::Matrix& GetView(device::Eye aEye) const;
device::Eye GetCurrentEye() const;
int32_t GetPriority() const;
const vrb::Color& GetClearColor() const;
const vrb::Color& GetTintColor() const;
const device::EyeRect& GetTextureRect(device::Eye aEye) const;
bool GetDrawInFront() const;
std::string GetName() const;
bool IsComposited() const;
bool ShouldDrawBefore(const VRLayer& aLayer);
void SetInitialized(bool aInitialized);
void RequestDraw();
void ClearRequestDraw();
void SetModelTransform(device::Eye aEye, const vrb::Matrix& aModelTransform);
void SetView(device::Eye aEye, const vrb::Matrix& aModelView);
void SetCurrentEye(device::Eye aEye);
void SetPriority(int32_t aPriority);
void SetClearColor(const vrb::Color& aClearColor);
void SetTintColor(const vrb::Color& aTintColor);
void SetTextureRect(device::Eye aEye, const device::EyeRect& aTextureRect);
void SetSurfaceChangedDelegate(const SurfaceChangedDelegate& aDelegate);
void SetDrawInFront(bool aDrawInFront);
void SetName(const std::string& aName);
void SetComposited(bool aComposited);
void NotifySurfaceChanged(SurfaceChange aChange, const std::function<void()>& aFirstCompositeCallback);
protected:
struct State;
VRLayer(State& aState, LayerType aLayerType);
virtual ~VRLayer() {};
private:
State& m;
VRB_NO_DEFAULTS(VRLayer)
};
class VRLayerSurface;
typedef std::shared_ptr<VRLayerSurface> VRLayerSurfacePtr;
class VRLayerSurface: public VRLayer {
public:
typedef std::function<void()> ResizeDelegate;
typedef std::function<void(GLenum aTarget, bool aBind)> BindDelegate;
enum class SurfaceType {
AndroidSurface,
FBO,
};
SurfaceType GetSurfaceType() const;
int32_t GetWidth() const;
int32_t GetHeight() const;
float GetWorldWidth() const;
float GetWorldHeight() const;
jobject GetSurface() const;
// Only works with SurfaceType::FBO
void Bind(GLenum aTarget = GL_FRAMEBUFFER);
// Only works with SurfaceType::FBO
void Unbind();
void SetWorldSize(const float aWidth, const float aHeight);
void Resize(const int32_t aWidth, const int32_t aHeight);
void SetResizeDelegate(const ResizeDelegate& aDelegate);
void SetBindDelegate(const BindDelegate& aDelegate);
void SetSurface(jobject aSurface);
protected:
struct State;
VRLayerSurface(State& aState, LayerType aLayerType);
virtual ~VRLayerSurface();
private:
State& m;
VRB_NO_DEFAULTS(VRLayerSurface)
};
class VRLayerQuad;
typedef std::shared_ptr<VRLayerQuad> VRLayerQuadPtr;
class VRLayerQuad: public VRLayerSurface {
public:
static VRLayerQuadPtr Create(const int32_t aWidth, const int32_t aHeight, VRLayerSurface::SurfaceType aSurfaceType);
protected:
struct State;
VRLayerQuad(State& aState);
virtual ~VRLayerQuad();
private:
State& m;
VRB_NO_DEFAULTS(VRLayerQuad)
};
class VRLayerCylinder;
typedef std::shared_ptr<VRLayerCylinder> VRLayerCylinderPtr;
class VRLayerCylinder: public VRLayerSurface {
public:
static VRLayerCylinderPtr Create(const int32_t aWidth, const int32_t aHeight, VRLayerSurface::SurfaceType aSurfaceType);
float GetRadius() const;
const vrb::Matrix& GetUVTransform(device::Eye aEye) const;
void SetRadius(const float aRadius);
void SetUVTransform(device::Eye aEye, const vrb::Matrix& aTransform);
protected:
struct State;
VRLayerCylinder(State& aState);
virtual ~VRLayerCylinder();
private:
State& m;
VRB_NO_DEFAULTS(VRLayerCylinder)
};
class VRLayerProjection;
typedef std::shared_ptr<VRLayerProjection> VRLayerProjectionPtr;
class VRLayerProjection: public VRLayerSurface {
public:
static VRLayerProjectionPtr Create(const int32_t aWidth, const int32_t aHeight, VRLayerSurface::SurfaceType aSurfaceType);
protected:
struct State;
VRLayerProjection(State& aState);
virtual ~VRLayerProjection();
private:
State& m;
VRB_NO_DEFAULTS(VRLayerProjection)
};
class VRLayerCube;
typedef std::shared_ptr<VRLayerCube> VRLayerCubePtr;
class VRLayerCube: public VRLayer {
public:
static VRLayerCubePtr Create(const int32_t aWidth, const int32_t aHeight, const GLuint aGLFormat);
int32_t GetWidth() const;
int32_t GetHeight() const;
GLuint GetTextureHandle() const;
bool IsLoaded() const;
GLuint GetFormat() const;
void SetTextureHandle(uint32_t aTextureHandle);
void SetLoaded(bool aReady);
protected:
struct State;
VRLayerCube(State& aState);
virtual ~VRLayerCube();
private:
State& m;
VRB_NO_DEFAULTS(VRLayerCube)
};
class VRLayerEquirect;
typedef std::shared_ptr<VRLayerEquirect> VRLayerEquirectPtr;
class VRLayerEquirect: public VRLayer {
public:
static VRLayerEquirectPtr Create();
const vrb::Matrix& GetUVTransform(device::Eye aEye) const;
void SetUVTransform(device::Eye aEye, const vrb::Matrix& aTransform);
protected:
struct State;
VRLayerEquirect(State& aState);
virtual ~VRLayerEquirect();
private:
State& m;
VRB_NO_DEFAULTS(VRLayerEquirect)
};
} // namespace crow
#endif // VR_LAYER_DOT_H